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Explain FATE to me
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<blockquote data-quote="Umbran" data-source="post: 6251317" data-attributes="member: 177"><p>Not as I remember it. Mind you, the language may vary a bit - Fate Accelerated may say it a little differently than the Dresden Files game, for example.</p><p></p><p>If the player is calling upon his or her own aspect to create a bonus for themselves or reroll dice, it is "invoking". The GM may also invoke aspects on NPCs</p><p></p><p>If the player is calling on the aspect of another character, an object, or the location, it is called "tagging". A player may tag some aspects to create a bonus for themselves - if the room has the aspect "Pitch black in here" the player may tag it for a bonus on a roll to sneak across the room. They may also tag an aspect to create an effect (restrict actions or create a complication for another). </p><p></p><p>The GM may compel. Technically, the player cannot directly compel. The player can, and is encouraged to, suggest compels against themselves to the GM when they are appropriate. Heck, everyone at the table is encouraged to suggest compels for each other. Also player tagging for an effect can then trigger the GM to compel the target (whether the target is another PC or an NPC). It is still the GM that is doing the compelling, however.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6251317, member: 177"] Not as I remember it. Mind you, the language may vary a bit - Fate Accelerated may say it a little differently than the Dresden Files game, for example. If the player is calling upon his or her own aspect to create a bonus for themselves or reroll dice, it is "invoking". The GM may also invoke aspects on NPCs If the player is calling on the aspect of another character, an object, or the location, it is called "tagging". A player may tag some aspects to create a bonus for themselves - if the room has the aspect "Pitch black in here" the player may tag it for a bonus on a roll to sneak across the room. They may also tag an aspect to create an effect (restrict actions or create a complication for another). The GM may compel. Technically, the player cannot directly compel. The player can, and is encouraged to, suggest compels against themselves to the GM when they are appropriate. Heck, everyone at the table is encouraged to suggest compels for each other. Also player tagging for an effect can then trigger the GM to compel the target (whether the target is another PC or an NPC). It is still the GM that is doing the compelling, however. [/QUOTE]
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