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Explain FATE to me
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<blockquote data-quote="Sword of Spirit" data-source="post: 6251480" data-attributes="member: 6677017"><p>As I understand it, that <em>is</em> how it works if Bob accepts the compel. But from my reading, it seems to be saying that if you open your mouth, even just to offer a suggestion, then you have spent a fate point. If Bob accepts, hand it to him. If Bob doesn't accept, hand it to the GM, and poor Bob has to hand one to the GM too.</p><p></p><p>I'm not sure <em>why</em> they would do that though. Just like Bob can ask the GM if he can have a compel on his own character for X action he is contemplating (and if the GM says, "no," no fate points change hands--it's just a suggestion!) I don't know why other players would be forbidden from making a free suggestion. Maybe they are trying to avoid other players bringing up possible ideas that Bob might not like, and then the GM turning them into compels. "Yeah, I like it. Bob, take the compel or spend a point." But it seems to me that would be jerkdom, and a game like Fate doesn't need extra rules to punish people into not being jerks. Making a compel suggestion to the GM should never cost anyone a fate point. That should only happen if the GM formally proposes the compel, or another player attempts to use a compel against you (and you want to resist).</p><p></p><p>So yeah, I'm not sure if they are just misphrasing what they mean, if there is some hidden reasoning I'm not catching, or if it just a bad design decision in a good game.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6251480, member: 6677017"] As I understand it, that [I]is[/I] how it works if Bob accepts the compel. But from my reading, it seems to be saying that if you open your mouth, even just to offer a suggestion, then you have spent a fate point. If Bob accepts, hand it to him. If Bob doesn't accept, hand it to the GM, and poor Bob has to hand one to the GM too. I'm not sure [I]why[/I] they would do that though. Just like Bob can ask the GM if he can have a compel on his own character for X action he is contemplating (and if the GM says, "no," no fate points change hands--it's just a suggestion!) I don't know why other players would be forbidden from making a free suggestion. Maybe they are trying to avoid other players bringing up possible ideas that Bob might not like, and then the GM turning them into compels. "Yeah, I like it. Bob, take the compel or spend a point." But it seems to me that would be jerkdom, and a game like Fate doesn't need extra rules to punish people into not being jerks. Making a compel suggestion to the GM should never cost anyone a fate point. That should only happen if the GM formally proposes the compel, or another player attempts to use a compel against you (and you want to resist). So yeah, I'm not sure if they are just misphrasing what they mean, if there is some hidden reasoning I'm not catching, or if it just a bad design decision in a good game. [/QUOTE]
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