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<blockquote data-quote="Caliban" data-source="post: 2703623" data-attributes="member: 284"><p>The game represents a duel between two powerful wizards. Each player is one of the wizards, each deck of cards represents their spells, artifacts, and resources (usually land cards that can produce mana/spell points once each turn). Each player has a set amount of life points. Object is to reduce your opponents life points to zero, or make them draw all the cards out of their deck.</p><p></p><p>On your turn you lay down a resource (land) card if you have one, then you "tap" the cards (turning it on its side) to draw them mana out of them, and use the mana to "cast" spells out of your hand. These can be Artifacts (magic items), Creatures (summoned monsters), Enchantments (permanent spells that can affect a creature or the playing conditions), Sorcery (one shot spells that can damage to a creature or player, or have one of several other effects).</p><p></p><p>Basic play is: lay down land, tap them for mana, summon a creature, and then attack with a previously summoned creature. Opponent can block with their own creatures if they have them, or use defensive spells to prevent the damage. You can also attack your opponents life points directly with the proper spell cards (lightning bolt, fireball, ect.)</p><p></p><p>There are a lot of subtle variations on the basic play, and many cards introduce new mechanics, or change some of the game mechanics. </p><p></p><p>And of course, the official tournaments that have cash prizes only allow cards from the last few sets, so you are constantly buying cards if you want to play competitively.</p></blockquote><p></p>
[QUOTE="Caliban, post: 2703623, member: 284"] The game represents a duel between two powerful wizards. Each player is one of the wizards, each deck of cards represents their spells, artifacts, and resources (usually land cards that can produce mana/spell points once each turn). Each player has a set amount of life points. Object is to reduce your opponents life points to zero, or make them draw all the cards out of their deck. On your turn you lay down a resource (land) card if you have one, then you "tap" the cards (turning it on its side) to draw them mana out of them, and use the mana to "cast" spells out of your hand. These can be Artifacts (magic items), Creatures (summoned monsters), Enchantments (permanent spells that can affect a creature or the playing conditions), Sorcery (one shot spells that can damage to a creature or player, or have one of several other effects). Basic play is: lay down land, tap them for mana, summon a creature, and then attack with a previously summoned creature. Opponent can block with their own creatures if they have them, or use defensive spells to prevent the damage. You can also attack your opponents life points directly with the proper spell cards (lightning bolt, fireball, ect.) There are a lot of subtle variations on the basic play, and many cards introduce new mechanics, or change some of the game mechanics. And of course, the official tournaments that have cash prizes only allow cards from the last few sets, so you are constantly buying cards if you want to play competitively. [/QUOTE]
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