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<blockquote data-quote="MerricB" data-source="post: 2703628" data-attributes="member: 3586"><p>Basic rundown:</p><p></p><p>A deck is 60+ cards, made up of land cards, creature cards and other types of cards (instant, sorcery, enchantment, artifact).</p><p></p><p>You begin with 7 cards in hand, and 20 life points.</p><p></p><p>The Turn order is:</p><p>* Untap phase - move all your cards from "tapped" to "untapped". (You tap a card by rotating it 90 degrees).</p><p>* Upkeep phase - pay costs for any cards requiring upkeep</p><p>* Draw phase - draw one card to hand from your deck</p><p>* Main phase - you may play spells, activate special abilities, etc.</p><p>* Attack phase - choose a number of your creatures to attack. Tap those creatures. They may be blocked by the opponent's creatures. Creatures have power and toughness; each creature deals damage equal to its power, and dies when it takes its toughness in damage. Any unblocked creatures deal damage to the opponent's life total.</p><p>* Main phase - as the first main phase.</p><p>* End phase - creatures heal all damage on them, you discard down to 7 if you have too many cards in hand, and temporary effects wear off.</p><p></p><p>###</p><p>All spells (creatures, artifacts, enchantments, etc.) have a casting cost that indicate how many land you need to tap to play them. e.g. 4GG requires you to tap six lands: four of any type, and two that produce Green mana - forests.</p><p></p><p>There are five different colours: Black, Red, Green, White and Blue. Most decks use one or two colours. Each colour specialises in certain effects. e.g. Black is good at killing creatures, Red at dealing damage, Green at making mana and summoning big creatures, White at preventing damage and enhancing creatures, and Blue at countering spells and playing tricks.</p><p></p><p>You may only play one land card per turn, and only during your main phase. (They cost nothing to play).</p><p></p><p>Instants may be played at any time, and are one-shot effects.</p><p>Sorceries may be played only during your main phase, and are one-shot effects.</p><p></p><p>Enchantments, Creatures and Artifacts may only be played during your main phase, and remain on the table.</p><p></p><p>The object of the game is to reduce your opponent from 20 life to 0.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 2703628, member: 3586"] Basic rundown: A deck is 60+ cards, made up of land cards, creature cards and other types of cards (instant, sorcery, enchantment, artifact). You begin with 7 cards in hand, and 20 life points. The Turn order is: * Untap phase - move all your cards from "tapped" to "untapped". (You tap a card by rotating it 90 degrees). * Upkeep phase - pay costs for any cards requiring upkeep * Draw phase - draw one card to hand from your deck * Main phase - you may play spells, activate special abilities, etc. * Attack phase - choose a number of your creatures to attack. Tap those creatures. They may be blocked by the opponent's creatures. Creatures have power and toughness; each creature deals damage equal to its power, and dies when it takes its toughness in damage. Any unblocked creatures deal damage to the opponent's life total. * Main phase - as the first main phase. * End phase - creatures heal all damage on them, you discard down to 7 if you have too many cards in hand, and temporary effects wear off. ### All spells (creatures, artifacts, enchantments, etc.) have a casting cost that indicate how many land you need to tap to play them. e.g. 4GG requires you to tap six lands: four of any type, and two that produce Green mana - forests. There are five different colours: Black, Red, Green, White and Blue. Most decks use one or two colours. Each colour specialises in certain effects. e.g. Black is good at killing creatures, Red at dealing damage, Green at making mana and summoning big creatures, White at preventing damage and enhancing creatures, and Blue at countering spells and playing tricks. You may only play one land card per turn, and only during your main phase. (They cost nothing to play). Instants may be played at any time, and are one-shot effects. Sorceries may be played only during your main phase, and are one-shot effects. Enchantments, Creatures and Artifacts may only be played during your main phase, and remain on the table. The object of the game is to reduce your opponent from 20 life to 0. Cheers! [/QUOTE]
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