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<blockquote data-quote="BiggusGeekus" data-source="post: 2705182" data-attributes="member: 1014"><p>The game lasts until one of the players has run out of life. The game is designed for two people. There are unoffical multiplayer varients where this kind of sucks because if you die right away and everyone else is still having fun you can have a very boring 20 minutes on your hands.</p><p></p><p>A typical two player game lasts 15 minutes or so, depending on the decks.</p><p></p><p></p><p></p><p>You shuffle the deck before play, you then cut the cards of your oppoent's hand. </p><p></p><p>That being said there is a statistical element to the game. If you got your math on, it's pretty easy to tune a deck. If the cards are not basic land cards you can have up to four of them in a hand (you can have as much basic land as you want). So, if you really want your Uber Card to come out, you'll have four of them in the deck. It's generally a good idea to keep the deck to 60 cards. Any more and you'll run the risk of not pulling out a card you want.</p><p></p><p></p><p></p><p></p><p>Yeah. But there's a metagame associated with it. If you know Player X likes blue-black decks for instance.</p><p></p><p></p><p></p><p>Yep. In a game-store level tournoment (prize: $20) I got my butt kicked by a dude with a deck worth about $3,000. I think I got to play one card. It was pretty humiliating.</p><p></p><p></p><p></p><p></p><p>Cards don't always carry over from year to year. So the answer is "don't count on it".</p><p></p><p>There are (or at least used to be) different kinds of tournoment levels. So you could play in a Just-About-Every-Card-Ever-Printed turoment, a Just-This-Year's-Cards turnoment, or a We-Give-You-Random-Cards-Here-And-You-Make-The-Best-Of-It tournoment.</p><p></p><p>By the way, I should warn you. The cards are covered in a thin layer of cocaine. You get a hit every time you open up a booster pack. Just say, no, son. Cards may have been fun to experiment with in college, but you don't want them to ruin your life.</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 2705182, member: 1014"] The game lasts until one of the players has run out of life. The game is designed for two people. There are unoffical multiplayer varients where this kind of sucks because if you die right away and everyone else is still having fun you can have a very boring 20 minutes on your hands. A typical two player game lasts 15 minutes or so, depending on the decks. You shuffle the deck before play, you then cut the cards of your oppoent's hand. That being said there is a statistical element to the game. If you got your math on, it's pretty easy to tune a deck. If the cards are not basic land cards you can have up to four of them in a hand (you can have as much basic land as you want). So, if you really want your Uber Card to come out, you'll have four of them in the deck. It's generally a good idea to keep the deck to 60 cards. Any more and you'll run the risk of not pulling out a card you want. Yeah. But there's a metagame associated with it. If you know Player X likes blue-black decks for instance. Yep. In a game-store level tournoment (prize: $20) I got my butt kicked by a dude with a deck worth about $3,000. I think I got to play one card. It was pretty humiliating. Cards don't always carry over from year to year. So the answer is "don't count on it". There are (or at least used to be) different kinds of tournoment levels. So you could play in a Just-About-Every-Card-Ever-Printed turoment, a Just-This-Year's-Cards turnoment, or a We-Give-You-Random-Cards-Here-And-You-Make-The-Best-Of-It tournoment. By the way, I should warn you. The cards are covered in a thin layer of cocaine. You get a hit every time you open up a booster pack. Just say, no, son. Cards may have been fun to experiment with in college, but you don't want them to ruin your life. [/QUOTE]
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