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<blockquote data-quote="ARandomGod" data-source="post: 2705512" data-attributes="member: 17296"><p>(Re: Magic's similiarity to 3.X)</p><p></p><p>You mean you've never heard it refered to as "Magic: The Dungeoning"? That used to be such a common joke, too. Feat combo's and card combo's are somewhat similiar... and you can't disagree that</p><p></p><p>1) 3.X came out after MtG</p><p></p><p>2) WoTC made it big with MtG, then bought the TSR logo, and the "dungeons and dragons" game, then used that purchase to make a completely different game in the same genre, one they trademarked as d20 (for little reason that I can determine, that's far from the only dice used)....</p><p></p><p>The game was created/modified by WoTC, they incorporated a lot of their MtG experience into the game. They could hardly have avoided it, that was their experience in the fantasy genre. And it worked so very well.</p><p></p><p>They revivified the game, I'm not complaining there. But the MtG influence on the 3.X game is pretty evident (IMO).</p><p></p><p>Of course:</p><p></p><p></p><p></p><p>Can't be completely true. After all, it's the same genre. I could support an arguement that DnD spawned the MtG game too. It definitely layed the groundwork and a lot of the concepts. Then again, authors like Tolkein helped create DnD. Magic's "creator" bought the system. Whether it be the original creator or the subsequent company and staff... they would clearly have a lot of influence over it's development. </p><p></p><p>Buying TSR was a good move, it helped to consolidate their stonghold <em>on the genre</em>. And you really can't argue that 3.X is NOT extremely different than TSR's version of the game. Many of the similiarities in thought and construction between MtG and 3.X are pretty evident. However...</p><p></p><p></p><p></p><p>Of course they would develope animosities. 3.X would want to pull away from the "stigma" of being created by a card game. While those same card developers were likely pushing their ideas on the RPG designers. If there were no influences there, why would they feel animosity? There's all sort of room there for 'interoffice' politics and similiar issues to crop up. However they are the same company, and will inevitably be influenced with similiar goals.</p><p></p><p>MtG the role-playing game could be a cool concept. I tried to help a friend incorporate the MtG feel into a d20 setting once. Very difficult, but fun.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 2705512, member: 17296"] (Re: Magic's similiarity to 3.X) You mean you've never heard it refered to as "Magic: The Dungeoning"? That used to be such a common joke, too. Feat combo's and card combo's are somewhat similiar... and you can't disagree that 1) 3.X came out after MtG 2) WoTC made it big with MtG, then bought the TSR logo, and the "dungeons and dragons" game, then used that purchase to make a completely different game in the same genre, one they trademarked as d20 (for little reason that I can determine, that's far from the only dice used).... The game was created/modified by WoTC, they incorporated a lot of their MtG experience into the game. They could hardly have avoided it, that was their experience in the fantasy genre. And it worked so very well. They revivified the game, I'm not complaining there. But the MtG influence on the 3.X game is pretty evident (IMO). Of course: Can't be completely true. After all, it's the same genre. I could support an arguement that DnD spawned the MtG game too. It definitely layed the groundwork and a lot of the concepts. Then again, authors like Tolkein helped create DnD. Magic's "creator" bought the system. Whether it be the original creator or the subsequent company and staff... they would clearly have a lot of influence over it's development. Buying TSR was a good move, it helped to consolidate their stonghold [i]on the genre[/i]. And you really can't argue that 3.X is NOT extremely different than TSR's version of the game. Many of the similiarities in thought and construction between MtG and 3.X are pretty evident. However... Of course they would develope animosities. 3.X would want to pull away from the "stigma" of being created by a card game. While those same card developers were likely pushing their ideas on the RPG designers. If there were no influences there, why would they feel animosity? There's all sort of room there for 'interoffice' politics and similiar issues to crop up. However they are the same company, and will inevitably be influenced with similiar goals. MtG the role-playing game could be a cool concept. I tried to help a friend incorporate the MtG feel into a d20 setting once. Very difficult, but fun. [/QUOTE]
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