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<blockquote data-quote="kenobi65" data-source="post: 2705591" data-attributes="member: 1515"><p>Just a few thoughts on ARandomGod's theories:</p><p></p><p></p><p></p><p>Perhaps because the basic mechanic *always* uses a d20?</p><p></p><p></p><p></p><p>Perhaps it would be good to have a little review of WotC's history here.</p><p></p><p>WotC was originally a small RPG publisher, before Magic ever came along. Peter Adkison (WotC's founder) was a long-time D&D player. WotC's big game in the pre-MtG days (i.e., the early 1990s) was called Talislanta.</p><p></p><p>Around 1993, a mathmatician and amateur game designer named Richard Garfield approached WotC, hoping that they'd be interested in marketing a board game he'd designed. Adkison told Garfield that WotC wasn't really set up to publish board games (at that point, they were only doing books), but Adkison did think there might be a market for an easily-portable game that people could play as a "pickup" game at conventions. Garfield went away and developed Magic: the Gathering, and the rest was history.</p><p></p><p>Once Magic made WotC (and, by extension, its primary stockholder, Adkison) richer than God, Adkison was able to buy the bankrupt TSR, in order to save one of his favorite games (D&D) from the scrapheap. </p><p></p><p></p><p></p><p>I think that last acronym is the key. I just don't see enough connections between MtG and D&D to agree or believe that MtG had any significant influence on the development of 3E. Yeah, you can have combos of feats, but if that's the strongest evidence you have, I think it's pretty weak evidence. Were D&D really based on MtG, I think you'd see more things like:</p><p>- Spellcasters not being able to predict which spells they'd have available at any one time</p><p>- A mana-based magic system</p><p>- More emphasis on counterspelling and mage duels</p><p>- More emphasis on summoning creatures to fight for you</p></blockquote><p></p>
[QUOTE="kenobi65, post: 2705591, member: 1515"] Just a few thoughts on ARandomGod's theories: Perhaps because the basic mechanic *always* uses a d20? Perhaps it would be good to have a little review of WotC's history here. WotC was originally a small RPG publisher, before Magic ever came along. Peter Adkison (WotC's founder) was a long-time D&D player. WotC's big game in the pre-MtG days (i.e., the early 1990s) was called Talislanta. Around 1993, a mathmatician and amateur game designer named Richard Garfield approached WotC, hoping that they'd be interested in marketing a board game he'd designed. Adkison told Garfield that WotC wasn't really set up to publish board games (at that point, they were only doing books), but Adkison did think there might be a market for an easily-portable game that people could play as a "pickup" game at conventions. Garfield went away and developed Magic: the Gathering, and the rest was history. Once Magic made WotC (and, by extension, its primary stockholder, Adkison) richer than God, Adkison was able to buy the bankrupt TSR, in order to save one of his favorite games (D&D) from the scrapheap. I think that last acronym is the key. I just don't see enough connections between MtG and D&D to agree or believe that MtG had any significant influence on the development of 3E. Yeah, you can have combos of feats, but if that's the strongest evidence you have, I think it's pretty weak evidence. Were D&D really based on MtG, I think you'd see more things like: - Spellcasters not being able to predict which spells they'd have available at any one time - A mana-based magic system - More emphasis on counterspelling and mage duels - More emphasis on summoning creatures to fight for you [/QUOTE]
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