Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
Explain object-oriented programming
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JimAde" data-source="post: 2786949" data-attributes="member: 16739"><p>Close but not quite dead-on. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>A class is basically a bunch of code that combines data with operations for working on that data. In your example, the LeftHand class might have properties (data) like width, weight, location, etc. It would also have methods (operations) like grasp(), point() and makeRudeGesture(). The class exists, in a sense, separately from the program control code (which will be in another class, but let's not get into that). The control code can create an instance of the class, set the properties of that instance, and make that instance do operations. You could create more than one instance as well, if that's appropriate. </p><p></p><p>In this case that's probably only appropriate if your program is called Shiva or something. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Inheritance: In the example here, all the properties and methods I listed are probably inherited from the Hand class. LeftHand <em>extends</em> hand which means it is a <em>kind of</em> hand. This is important because it means anything you can say about a Hand you can also say about a LeftHand. RightHand would inherit all the same properties and methods, but might also have a hitchHike() method that LeftHand doesn't have.</p><p></p><p>I hope that clarifies things a little. It's a big topic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JimAde, post: 2786949, member: 16739"] Close but not quite dead-on. :) A class is basically a bunch of code that combines data with operations for working on that data. In your example, the LeftHand class might have properties (data) like width, weight, location, etc. It would also have methods (operations) like grasp(), point() and makeRudeGesture(). The class exists, in a sense, separately from the program control code (which will be in another class, but let's not get into that). The control code can create an instance of the class, set the properties of that instance, and make that instance do operations. You could create more than one instance as well, if that's appropriate. In this case that's probably only appropriate if your program is called Shiva or something. :) Inheritance: In the example here, all the properties and methods I listed are probably inherited from the Hand class. LeftHand [I]extends[/I] hand which means it is a [I]kind of[/I] hand. This is important because it means anything you can say about a Hand you can also say about a LeftHand. RightHand would inherit all the same properties and methods, but might also have a hitchHike() method that LeftHand doesn't have. I hope that clarifies things a little. It's a big topic. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Explain object-oriented programming
Top