Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Explain the appeal of critical fumbles to me
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 3974295" data-attributes="member: 4937"><p>D&D combat tends toward the repeatitive unless you have a DM that really works to keep it otherwise. Much like critical hits, critical fumbles make for good stories. They cause unexpected things to occur in the middle of what might otherwise be simple arithmatic. Suddenly, your fighter drops his sword and slings 10' over into another square. The team is now presented with an interesting problem it needs to solve, which might turn another dull fight against an ogre into something interesting.</p><p></p><p>Critical fumbles IMO are a more interesting mechanic than critical hits. If I had to get rid of one or the other, I'd get rid of critical hits. As a player and DM, I find critical hits produce far more random PC deaths than fumbles do (although, there was that time with the oil of slipperyness and the vorpal sword...), and I really dislike that. And again, as a player and a DM, I find that critical fumbles produce more interesting situations (dropped weapon, players falling down, etc.) than merely multiplying the damage dice every once and a while.</p><p></p><p>The bad thing of course is that they do make setting the challenge level harder. Your worthy villain can stumble and fall over comicly after his monologue. Your PCs can get in a fight that should be easy, then suddenly fall over, stun themselves, and send there magic weapon skittering over the cliff. I personally try to make the most of it. What kind of action adventure movie is it, if the hero (or villain?) is never placed in comicly dangerous situations?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3974295, member: 4937"] D&D combat tends toward the repeatitive unless you have a DM that really works to keep it otherwise. Much like critical hits, critical fumbles make for good stories. They cause unexpected things to occur in the middle of what might otherwise be simple arithmatic. Suddenly, your fighter drops his sword and slings 10' over into another square. The team is now presented with an interesting problem it needs to solve, which might turn another dull fight against an ogre into something interesting. Critical fumbles IMO are a more interesting mechanic than critical hits. If I had to get rid of one or the other, I'd get rid of critical hits. As a player and DM, I find critical hits produce far more random PC deaths than fumbles do (although, there was that time with the oil of slipperyness and the vorpal sword...), and I really dislike that. And again, as a player and a DM, I find that critical fumbles produce more interesting situations (dropped weapon, players falling down, etc.) than merely multiplying the damage dice every once and a while. The bad thing of course is that they do make setting the challenge level harder. Your worthy villain can stumble and fall over comicly after his monologue. Your PCs can get in a fight that should be easy, then suddenly fall over, stun themselves, and send there magic weapon skittering over the cliff. I personally try to make the most of it. What kind of action adventure movie is it, if the hero (or villain?) is never placed in comicly dangerous situations? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Explain the appeal of critical fumbles to me
Top