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Explain the appeal of critical fumbles to me
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<blockquote data-quote="Slife" data-source="post: 3974673" data-attributes="member: 16347"><p>My fumble rules are simple and straightforward:</p><p>Natural 1 on an attack roll is a critical fumble. See my table below for typical "fumble" results. I think critical fumbles add excitement to the game. Some people complain that critical fumbles on an attack roll unfairly penalize two-weapon fighters or high level fighters... but I guess in my opinion thats too bad. The more rolls you make, the more likely you are to fumble.</p><p></p><p>A natural 1 on a skill roll means nothing particular, it could still be successful </p><p><u>Critical Fumble Table (D100)</u></p><p>01-10 Automatic Miss</p><p>11-20 Your blade slips and your attack misses</p><p>21-30 You temporarily are off-balanced and your attack misses</p><p>31-40 A speck of dust gets in your eye and you miss</p><p>41-50 You get a splinter in your hand and you miss automatically</p><p>51-60 You briefly forget your combat training and your attack misses</p><p>61-70 You slip on some blood on the floor and your attack misses</p><p>71-80 An ally distracts you and your attack misses.</p><p>81-90 Your opponent dodges out of the way and you miss.</p><p>91-99 Automatic Miss</p><p>00 Roll twice on the table above.</p><p></p><p><span style="font-size: 9px">Shamelessly stolen from <a href="http://boards1.wizards.com/showthread.php?p=12188095#post12188095" target="_blank">http://boards1.wizards.com/showthread.php?p=12188095#post12188095</a></span></p></blockquote><p></p>
[QUOTE="Slife, post: 3974673, member: 16347"] My fumble rules are simple and straightforward: Natural 1 on an attack roll is a critical fumble. See my table below for typical "fumble" results. I think critical fumbles add excitement to the game. Some people complain that critical fumbles on an attack roll unfairly penalize two-weapon fighters or high level fighters... but I guess in my opinion thats too bad. The more rolls you make, the more likely you are to fumble. A natural 1 on a skill roll means nothing particular, it could still be successful [U]Critical Fumble Table (D100)[/U] 01-10 Automatic Miss 11-20 Your blade slips and your attack misses 21-30 You temporarily are off-balanced and your attack misses 31-40 A speck of dust gets in your eye and you miss 41-50 You get a splinter in your hand and you miss automatically 51-60 You briefly forget your combat training and your attack misses 61-70 You slip on some blood on the floor and your attack misses 71-80 An ally distracts you and your attack misses. 81-90 Your opponent dodges out of the way and you miss. 91-99 Automatic Miss 00 Roll twice on the table above. [SIZE=1]Shamelessly stolen from [url]http://boards1.wizards.com/showthread.php?p=12188095#post12188095[/url][/SIZE] [/QUOTE]
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Explain the appeal of critical fumbles to me
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