Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Explain the appeal of critical fumbles to me
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CanadienneBacon" data-source="post: 3974726" data-attributes="member: 11146"><p>We're a bit crazy with the natural 20 rule at our table. I like high drama during combat in my games, so when I DM a natural 20 on an attack roll is an automatic crit. Doesn't matter what weapon (or its critical threat range) you're using. You don't need to roll to confirm. Likewise, a natural 1 is a critical fumble. You won't be asked to roll to confirm. </p><p></p><p>Critical fumbles do two things--best I can tell--for our table. First, they add nail-biting drama. It's a rarity that when someone rolls a natural 1, the rest of the table doesn't boom out, "Oooh! Natural one!" And then everyone leans forward to see what happens next. Second, they add hilarity. I'm prone to graphic description of violence when I DM. Natural 1s play right into that. </p><p></p><p>Logical? Nope. But we use them to good effect and have a lot of fun with them.</p><p></p><p>I noticed that for the games I ran online for what I consider to be a crowd more grounded in the statistics and rules of D&D that no one wanted to use critical fumbles. People who post on the internet about D&D seem to take their gaming a lot more seriously than lay gamers. I do not mean that meanly. But I figure--we're posting here, so to a lot of us D&D is probably more than just an excuse to drink mountain dew and eat cheetohs on a Friday night.</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 3974726, member: 11146"] We're a bit crazy with the natural 20 rule at our table. I like high drama during combat in my games, so when I DM a natural 20 on an attack roll is an automatic crit. Doesn't matter what weapon (or its critical threat range) you're using. You don't need to roll to confirm. Likewise, a natural 1 is a critical fumble. You won't be asked to roll to confirm. Critical fumbles do two things--best I can tell--for our table. First, they add nail-biting drama. It's a rarity that when someone rolls a natural 1, the rest of the table doesn't boom out, "Oooh! Natural one!" And then everyone leans forward to see what happens next. Second, they add hilarity. I'm prone to graphic description of violence when I DM. Natural 1s play right into that. Logical? Nope. But we use them to good effect and have a lot of fun with them. I noticed that for the games I ran online for what I consider to be a crowd more grounded in the statistics and rules of D&D that no one wanted to use critical fumbles. People who post on the internet about D&D seem to take their gaming a lot more seriously than lay gamers. I do not mean that meanly. But I figure--we're posting here, so to a lot of us D&D is probably more than just an excuse to drink mountain dew and eat cheetohs on a Friday night. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Explain the appeal of critical fumbles to me
Top