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Explain the appeal of critical fumbles to me
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<blockquote data-quote="billd91" data-source="post: 3975108" data-attributes="member: 3400"><p>Quite frankly, I'd be surprised that an army would have that LOW a rate of self-injury after a major battle. But I think the problem between your expectations here and mine are the severity of the injuries. I would expect plenty of pulled muscles, dropped (and recovered) weapons, broken bow strings, skinned knuckles, nicked fingers, stubbed toes, jammed wrists after recovering from a trip, and so on. And in a more modern setting jammed weapons, burns from handling hot barrels, dropped ammo clips, etc.</p><p></p><p>I used to use a critical fumble rule in 2nd edition and most of the problems just had to do with broken bow strings, unbalanced characters made a little more vulnerable in melee, dropped weapons, and minor damage due to general mishap rather than fully stabbing yourself. I haven't brought it over to 3E because I first wanted to try the system by the book and now the campaign is so far along I don't want to add more unnecessary house rules.</p></blockquote><p></p>
[QUOTE="billd91, post: 3975108, member: 3400"] Quite frankly, I'd be surprised that an army would have that LOW a rate of self-injury after a major battle. But I think the problem between your expectations here and mine are the severity of the injuries. I would expect plenty of pulled muscles, dropped (and recovered) weapons, broken bow strings, skinned knuckles, nicked fingers, stubbed toes, jammed wrists after recovering from a trip, and so on. And in a more modern setting jammed weapons, burns from handling hot barrels, dropped ammo clips, etc. I used to use a critical fumble rule in 2nd edition and most of the problems just had to do with broken bow strings, unbalanced characters made a little more vulnerable in melee, dropped weapons, and minor damage due to general mishap rather than fully stabbing yourself. I haven't brought it over to 3E because I first wanted to try the system by the book and now the campaign is so far along I don't want to add more unnecessary house rules. [/QUOTE]
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Explain the appeal of critical fumbles to me
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