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Explain the appeal of critical fumbles to me
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<blockquote data-quote="pawsplay" data-source="post: 3975242" data-attributes="member: 15538"><p>In general, professional jugglers are not performing on top of piled up corpses while a hald dozen goblins try to kill them. Even so, I've seen professional jugglers drop things, even hit themselves. But perhaps I've seen more jugglers than most people.</p><p></p><p>The sad fact is, in the real world, you're lucky to do 95% of anything right. I believe a study a while back determined that upwards of 80% of all grocery store ring-ups, or thereabouts, had at least one human error. Taking 10 is a useful game construct, but in the real world, people who take 10 all the time end up amputating the wrong leg in surgery, driving home instead of the store when they zone out, burning the pot roast, and so forth. In real life, failure is everywhere. People fail Drive checks all the time and they are only lucky that another driver makes his check to avoid him; when both fail, an accident occurs.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 3975242, member: 15538"] In general, professional jugglers are not performing on top of piled up corpses while a hald dozen goblins try to kill them. Even so, I've seen professional jugglers drop things, even hit themselves. But perhaps I've seen more jugglers than most people. The sad fact is, in the real world, you're lucky to do 95% of anything right. I believe a study a while back determined that upwards of 80% of all grocery store ring-ups, or thereabouts, had at least one human error. Taking 10 is a useful game construct, but in the real world, people who take 10 all the time end up amputating the wrong leg in surgery, driving home instead of the store when they zone out, burning the pot roast, and so forth. In real life, failure is everywhere. People fail Drive checks all the time and they are only lucky that another driver makes his check to avoid him; when both fail, an accident occurs. [/QUOTE]
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Explain the appeal of critical fumbles to me
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