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Explain the appeal of critical fumbles to me
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<blockquote data-quote="Switchblade" data-source="post: 3978226" data-attributes="member: 56246"><p>I’m generally against critical failures in “heroic” or high fantasy games such as DnD. (Uh, not that I’d ever describe the groups I play with as heroic, at best not completely mercenary) Slows the game down, doesn’t add to the enjoyment and is usually rather unrealistic. I can’t remember seeing anyone drop their sword in fencing and the few times in larp was only because it was so cold that people’s fingers were completely numb. And I’ve never seen anyone stab themselves. </p><p></p><p>I think my hatred of fumbles in DnD goes back to my Dark Sun Thri-Kreen who had a wonderful ability to bite his wrist open, disembowel himself with every claw swing and generally be putting himself from full hp to negative hp in the first round of every fight. Wouldn’t have been so bad but I was the fighter. I dreaded getting to a high enough level to get the paralysing bite. :\ Needless to say he didn’t last long, though it was someone elses crit failure that did for him in the end. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p>Sure, you slip on a patch of mud and have to recover your balance now and again (or whatever), that’s why you miss if you are an expert, the auto miss on a 1. Saying that 5% of the time you stuff up to a potentially life threatening degree is just stupid. It turns into a farce. When I want that sort of game I’ll play Paranoia. At least then it is expected and wanted. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>The only think I think is acceptable is the Dark Sun system of testing for weapon breakages on a 1 or max damage on non metal weapons. Even then there was only a 1 in 6 in most cases of a weapon breaking. What do you expect from a bone axe? </p><p></p><p>A crit EVERY time a one is rolled is just too much. Things going wrong for someone who knows the basics of how to wield a weapon and a proper stance by their own action is somewhat slim.</p><p></p><p>As for any more rolls to test for fumbles I'd much rather speed the game up with less rolls than slow it down with more.</p><p></p><p>Well, that's my 3* pennies worth </p><p></p><p>*inflation don't you know <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Switchblade, post: 3978226, member: 56246"] I’m generally against critical failures in “heroic” or high fantasy games such as DnD. (Uh, not that I’d ever describe the groups I play with as heroic, at best not completely mercenary) Slows the game down, doesn’t add to the enjoyment and is usually rather unrealistic. I can’t remember seeing anyone drop their sword in fencing and the few times in larp was only because it was so cold that people’s fingers were completely numb. And I’ve never seen anyone stab themselves. I think my hatred of fumbles in DnD goes back to my Dark Sun Thri-Kreen who had a wonderful ability to bite his wrist open, disembowel himself with every claw swing and generally be putting himself from full hp to negative hp in the first round of every fight. Wouldn’t have been so bad but I was the fighter. I dreaded getting to a high enough level to get the paralysing bite. :\ Needless to say he didn’t last long, though it was someone elses crit failure that did for him in the end. :eek: Sure, you slip on a patch of mud and have to recover your balance now and again (or whatever), that’s why you miss if you are an expert, the auto miss on a 1. Saying that 5% of the time you stuff up to a potentially life threatening degree is just stupid. It turns into a farce. When I want that sort of game I’ll play Paranoia. At least then it is expected and wanted. :D The only think I think is acceptable is the Dark Sun system of testing for weapon breakages on a 1 or max damage on non metal weapons. Even then there was only a 1 in 6 in most cases of a weapon breaking. What do you expect from a bone axe? A crit EVERY time a one is rolled is just too much. Things going wrong for someone who knows the basics of how to wield a weapon and a proper stance by their own action is somewhat slim. As for any more rolls to test for fumbles I'd much rather speed the game up with less rolls than slow it down with more. Well, that's my 3* pennies worth *inflation don't you know ;) [/QUOTE]
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