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Explain the appeal of critical fumbles to me
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<blockquote data-quote="Switchblade" data-source="post: 3978387" data-attributes="member: 56246"><p>Oh I've seen people trip and fall, just not while attacking, only while backing rapidly away from someone on the offensive which I'd put under a bull rush from opponent rather than a fumble on an attack. And as for pulling muscles, done it myself a few times, never noticed it during the fight with adrenaline running, only afterward. Not something you really need to test for in the middle of a DnD combat. </p><p></p><p></p><p>I was putting in the Thri Kreen example to show where my DnD bias comes from, I know it is pretty much an example of the implementation at it's worse. My objection is mostly genre and speed as opposed to the whole concept of things going wrong though. I just don't feel it fits into the high fantasy feel of DnD.</p><p></p><p>(I LOVE botches in Ars Magica for example, even if it is me, more gritty system though and even then not very common and is designed to factor in the botch so rarely slows things down except twilight which is a major point of the game.)</p></blockquote><p></p>
[QUOTE="Switchblade, post: 3978387, member: 56246"] Oh I've seen people trip and fall, just not while attacking, only while backing rapidly away from someone on the offensive which I'd put under a bull rush from opponent rather than a fumble on an attack. And as for pulling muscles, done it myself a few times, never noticed it during the fight with adrenaline running, only afterward. Not something you really need to test for in the middle of a DnD combat. I was putting in the Thri Kreen example to show where my DnD bias comes from, I know it is pretty much an example of the implementation at it's worse. My objection is mostly genre and speed as opposed to the whole concept of things going wrong though. I just don't feel it fits into the high fantasy feel of DnD. (I LOVE botches in Ars Magica for example, even if it is me, more gritty system though and even then not very common and is designed to factor in the botch so rarely slows things down except twilight which is a major point of the game.) [/QUOTE]
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Explain the appeal of critical fumbles to me
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