Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Explain the Fiend of Possession's Weaknesses
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="moritheil" data-source="post: 4150429" data-attributes="member: 30610"><p>Yup, I had the same reservations, looked at it, and concluded that it was RAW legal. YMMV.</p><p></p><p>Slight update: the FoP and Co. have gone up against The Kobold That Walks (Kobold Sorcerer worm that walks) who is prepared for them and has a very good idea of what they are. I ruled that as soon as he got inside a Magic Circle radius while inside a borrowed body (animated object made of a section of rock) he became inert. I think that makes the "endless tide of animated objects" attack strategy somewhat less insane, though I'm aware that not every enemy will have Magic Circle.</p><p></p><p></p><p></p><p>I find custom magic items tailored against PCs very inelegant, as that is essentially metagaming. I do have some ghostly enemies lined up at some point; they will be able to hurt him while he's incorporeal . . . but again, I can't have ALL fights include incorporeal enemies, as that would just get silly.</p><p></p><p>All the things I have included so far that do hurt him or affect him are incidental. For example, magic circle is a good idea when fighting demons that might summon other demons to attack you - it has nothing to do with the specific player character being there and everything to do with the fact that the enemy knows he is fighting against demons. The aforementioned ghosts were written in in the last campaign in this setting.</p><p></p><p>I do want to challenge his PC, but I want it to be natural and not blatantly just there to challenge the PCs.</p><p></p><p></p><p>EDIT: I just realized something. If he's incorporeal he isn't wearing his gear . . . and thus his brooch of shielding doesn't help him. Sheesh. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p></blockquote><p></p>
[QUOTE="moritheil, post: 4150429, member: 30610"] Yup, I had the same reservations, looked at it, and concluded that it was RAW legal. YMMV. Slight update: the FoP and Co. have gone up against The Kobold That Walks (Kobold Sorcerer worm that walks) who is prepared for them and has a very good idea of what they are. I ruled that as soon as he got inside a Magic Circle radius while inside a borrowed body (animated object made of a section of rock) he became inert. I think that makes the "endless tide of animated objects" attack strategy somewhat less insane, though I'm aware that not every enemy will have Magic Circle. I find custom magic items tailored against PCs very inelegant, as that is essentially metagaming. I do have some ghostly enemies lined up at some point; they will be able to hurt him while he's incorporeal . . . but again, I can't have ALL fights include incorporeal enemies, as that would just get silly. All the things I have included so far that do hurt him or affect him are incidental. For example, magic circle is a good idea when fighting demons that might summon other demons to attack you - it has nothing to do with the specific player character being there and everything to do with the fact that the enemy knows he is fighting against demons. The aforementioned ghosts were written in in the last campaign in this setting. I do want to challenge his PC, but I want it to be natural and not blatantly just there to challenge the PCs. EDIT: I just realized something. If he's incorporeal he isn't wearing his gear . . . and thus his brooch of shielding doesn't help him. Sheesh. :uhoh: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Explain the Fiend of Possession's Weaknesses
Top