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Explain The Math to Me...
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<blockquote data-quote="Tequila Sunrise" data-source="post: 5406038" data-attributes="member: 40398"><p>Thanks, all. I recently realized how shockingly many gamers don't understand basic design math. Even forum-goers who feel qualified to give advice about bonuses and numbers.</p><p></p><p>One poster suggested I allow a player to add an armor's enhancement bonus to his thrall's AC, which appears to be RAW legit, but could get horribly broken.</p><p></p><p></p><p>I think talking in terms of numbers on the d20 is helpful to non math-heads.</p><p></p><p>Can anyone think of an anology to illustrate the difference between 'base 1st level bonuses' (10 + armor bonus, Dex/Int) and the contributors to the +1/level math (masterwork armor, stat boosts, enhancement bonuses, etc.)?</p><p></p><p>Like "your PC's foundation may be higher or lower than other foundations, but everybody should build their skyscraper at the same rate. this way everyone on their roofs can play catch with each other." But better.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 5406038, member: 40398"] Thanks, all. I recently realized how shockingly many gamers don't understand basic design math. Even forum-goers who feel qualified to give advice about bonuses and numbers. One poster suggested I allow a player to add an armor's enhancement bonus to his thrall's AC, which appears to be RAW legit, but could get horribly broken. I think talking in terms of numbers on the d20 is helpful to non math-heads. Can anyone think of an anology to illustrate the difference between 'base 1st level bonuses' (10 + armor bonus, Dex/Int) and the contributors to the +1/level math (masterwork armor, stat boosts, enhancement bonuses, etc.)? Like "your PC's foundation may be higher or lower than other foundations, but everybody should build their skyscraper at the same rate. this way everyone on their roofs can play catch with each other." But better. [/QUOTE]
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Explain The Math to Me...
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