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General Tabletop Discussion
D&D Older Editions
Explain the Warlord
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<blockquote data-quote="Blue" data-source="post: 8838584" data-attributes="member: 20564"><p>[USER=6877472]@James Gasik[/USER] said it in much more detail then I would be able to dredge up. We saw Warlords fairly often for the Leader role, second only to Clerics. (As opposed to only one Ardent I ever remember, even less of them than Bards or Shamans.) Filled a archetype for the tactician that did it all by skill that is sorely missing - this is a genre staple that 5e is missing which is why it's sorely needed in my opinion, not because of any specific mechanics.</p><p></p><p>It granted bonuses to allow others to use their dailies even more effectively. Encounter long buffs. Tactical positioning. Really made melee allies shine. It exchanged leader at-will actions for striker damage. So it was a leader who was good at multiplying the group's output and could prefend to be a striker-by-proxy the rest of the time.</p><p></p><p>And I played a drill sgt. who freakin' <em>cursed</em> people back into the fight. "Did I say it was time for your nappy-poo?! No! Get up and keep fighting soldier. You don't get to lay down and play dead until <strong><em>I</em></strong> say you do."</p><p></p><p>On their own, the Warlord was unimpressive - like most of the leaders. But with buddies they had a good time. Really team players, kinda lost without them.</p><p></p><p>In 5e I play a Glamour Bard in one game, and their bardic inspiration sorta reminds me of a warlord - gives the party OA free movement and tHP. In a different game I play an Order Cleric and I'm always throwing buffs or heals on my party to trigger extra attacks. Both have Big Warlord Energy.</p></blockquote><p></p>
[QUOTE="Blue, post: 8838584, member: 20564"] [USER=6877472]@James Gasik[/USER] said it in much more detail then I would be able to dredge up. We saw Warlords fairly often for the Leader role, second only to Clerics. (As opposed to only one Ardent I ever remember, even less of them than Bards or Shamans.) Filled a archetype for the tactician that did it all by skill that is sorely missing - this is a genre staple that 5e is missing which is why it's sorely needed in my opinion, not because of any specific mechanics. It granted bonuses to allow others to use their dailies even more effectively. Encounter long buffs. Tactical positioning. Really made melee allies shine. It exchanged leader at-will actions for striker damage. So it was a leader who was good at multiplying the group's output and could prefend to be a striker-by-proxy the rest of the time. And I played a drill sgt. who freakin' [I]cursed[/I] people back into the fight. "Did I say it was time for your nappy-poo?! No! Get up and keep fighting soldier. You don't get to lay down and play dead until [B][I]I[/I][/B] say you do." On their own, the Warlord was unimpressive - like most of the leaders. But with buddies they had a good time. Really team players, kinda lost without them. In 5e I play a Glamour Bard in one game, and their bardic inspiration sorta reminds me of a warlord - gives the party OA free movement and tHP. In a different game I play an Order Cleric and I'm always throwing buffs or heals on my party to trigger extra attacks. Both have Big Warlord Energy. [/QUOTE]
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