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<blockquote data-quote="Feyd Rautha" data-source="post: 1630467" data-attributes="member: 19364"><p>1.) I don't see why a higher pull strength bow would give attack bonuses at all. A handgun has a massive force propelled behind it, far greater than any concept of strength we're considering, but even if you hit a heavy piece of armor with it it won't penetrate. It will dent the crap out of it and possibly give a nasty bruise, but you still have to aim to hit properly. Of course, you are welcome to change it in your campaign, but as you'll soon find out, game mechanics will be broken beyond belief. (Thinks of his MERPs archers...)</p><p></p><p>2.) Fighters are weak little girly men already. Give me any other high level straight class character and I'll give you fighter puree. Weapon Specialization does give them an edge, however. It relates to their constant practice and vigilance with their chosen weapon. No other classes have time for that kind of training. Paladins have their ecclesiastical duties, Rangers and Barbarians must hone their wilderness skills, and so on and so forth...</p><p></p><p>Look, for every argument you or anyone can make for twinkie-ness, there is a counter argument with just as much (if not more) validity. The game is written the way it is to be a bit conservative AND to be realistic. Balance issues are very important to consider overall. The best advice I can give you is to be a DM for a few sessions and try implementing whatever rules you want. Many of us did it at some time in our early playing years. You'd be surprised how fast one realizes that the game designers weren't total crackpots <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Peace...</p></blockquote><p></p>
[QUOTE="Feyd Rautha, post: 1630467, member: 19364"] 1.) I don't see why a higher pull strength bow would give attack bonuses at all. A handgun has a massive force propelled behind it, far greater than any concept of strength we're considering, but even if you hit a heavy piece of armor with it it won't penetrate. It will dent the crap out of it and possibly give a nasty bruise, but you still have to aim to hit properly. Of course, you are welcome to change it in your campaign, but as you'll soon find out, game mechanics will be broken beyond belief. (Thinks of his MERPs archers...) 2.) Fighters are weak little girly men already. Give me any other high level straight class character and I'll give you fighter puree. Weapon Specialization does give them an edge, however. It relates to their constant practice and vigilance with their chosen weapon. No other classes have time for that kind of training. Paladins have their ecclesiastical duties, Rangers and Barbarians must hone their wilderness skills, and so on and so forth... Look, for every argument you or anyone can make for twinkie-ness, there is a counter argument with just as much (if not more) validity. The game is written the way it is to be a bit conservative AND to be realistic. Balance issues are very important to consider overall. The best advice I can give you is to be a DM for a few sessions and try implementing whatever rules you want. Many of us did it at some time in our early playing years. You'd be surprised how fast one realizes that the game designers weren't total crackpots ;) Peace... [/QUOTE]
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