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Explain why DMPCs are bad to me.
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<blockquote data-quote="haakon1" data-source="post: 3177254" data-attributes="member: 25619"><p>Right? Why yes. Running a game gives you the right to do anything you want -- it's the right of an artist to create what he sees fit, critics be damned. Of course, if nobody wants to play with you/look at your paintings/listen to your songs, your right is not so useful.</p><p></p><p></p><p></p><p></p><p>All characters should be role played, that is, the character should be played as the character, no more, and no less, whether that character is a woodcutter, a seer, or a guy who ends up joining the party.</p><p></p><p>If you take the attitude that all characters are characters, it's easy for NPCs to join the party and become something more . . . the only real difference I've seen is that they tend to be more transient than other party members, more likely to be dropped off after an adventure.</p><p></p><p>Hmmm, in a game where D&D is cooperative role-playing and "ars artis gratia" -- the game for its own sake -- asking an NPC to join the party/letting the DM join in doesn't seem likely to "harm" any of the partcipants.</p><p></p><p>But in a game of powergamers where the goal is beating everyone else by having the best build, then I can see the objection. Especially if the DM cheats in his own favor.</p></blockquote><p></p>
[QUOTE="haakon1, post: 3177254, member: 25619"] Right? Why yes. Running a game gives you the right to do anything you want -- it's the right of an artist to create what he sees fit, critics be damned. Of course, if nobody wants to play with you/look at your paintings/listen to your songs, your right is not so useful. All characters should be role played, that is, the character should be played as the character, no more, and no less, whether that character is a woodcutter, a seer, or a guy who ends up joining the party. If you take the attitude that all characters are characters, it's easy for NPCs to join the party and become something more . . . the only real difference I've seen is that they tend to be more transient than other party members, more likely to be dropped off after an adventure. Hmmm, in a game where D&D is cooperative role-playing and "ars artis gratia" -- the game for its own sake -- asking an NPC to join the party/letting the DM join in doesn't seem likely to "harm" any of the partcipants. But in a game of powergamers where the goal is beating everyone else by having the best build, then I can see the objection. Especially if the DM cheats in his own favor. [/QUOTE]
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