Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Explain why DMPCs are bad to me.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="haakon1" data-source="post: 3179226" data-attributes="member: 25619"><p>I don't understand. I've never been in an RPG I "resented". I can only very vaguely remember a game of GURPS that was lame, so I only played once . . . maybe the difference is that most of the people I've played D&D with I either taught the game or reminded them it existed, so we think alike? I dunno.</p><p></p><p>Anyhow . . . the only time I've introduced more powerful characters who actually adventured with the party, as opposed to a walk on conversational/Basil Exposition role, they were old PC's of other players. Actually, in both cases, these were PC's of players who are DM's, but of their own campaigns, not mine. I don't think there's anything wrong with bringing in a more powerful character developed in another campaign, but I have some pretty strict rules on incoming characters:</p><p>1) The character must have been homegrown, from 1st level. Every single level must always be earned -- if you want a new character, you start at 1st again, not the average of the party.</p><p>2) I check the stats and the gear thoroughly to make sure it looks "right". No test on GP value, just nothing completely broken.</p><p>3) The character has to have history in Greyhawk, where I run my games, or a plausible in game reason they got there from elsewhere.</p><p></p><p>One of the two more powerful characters was grown up from 1st level in a different campaign I run, and this was a way of exposing a newer party to the wider world. It fit the campaign arc, it suited the player (who was switching characters), and it didn't seem to disrupt anything.</p><p></p><p>The other was a player's first ever character -- with all the sentimental attachments that come with that -- who had retired near where the action was happening. The PC's actually needed a savior to prevent a TP+KoBK -- Total Party + Keep on the Borderlands Kill, resulting from me having much of the Caves of Chaos assault the Keep after one too many PC raids. Tossing an 8th level ranger in to help their 3rd level party and army of peasants didn't seem crazy, since they were sending out messangers, magically contacting birds, etc. for help. And the players didn't mind at all -- I've been told that insane, 180 round dozens of characters struggling across the Keep fight was the best fight EVAR. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I've never brought in a higher level PC that I, as DM, raised. But not because it's inherently "wrong", just because it's never seemed to fit the plot at hand. I do like to use my own -- and others -- retired characters as NPCs.</p><p></p><p>Another thought on NPCs versus "DMPCs" . . . often I let new players "guest star" by taking over an NPC or sometimes a DMPC party member . . . of the 8 characters in my email campaign, two were born as module NPCs . . . one is effectively a DMPC, the other is a real player character now. And a third character is a PC inherited by another player. And a fourth is a PC who's player was absent -- with me running the character -- for a while, and now back to being played as a PC again. In an email game, anyhow, it seems that characters are just characters, where voiced by Connery or Moore or the new guy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="haakon1, post: 3179226, member: 25619"] I don't understand. I've never been in an RPG I "resented". I can only very vaguely remember a game of GURPS that was lame, so I only played once . . . maybe the difference is that most of the people I've played D&D with I either taught the game or reminded them it existed, so we think alike? I dunno. Anyhow . . . the only time I've introduced more powerful characters who actually adventured with the party, as opposed to a walk on conversational/Basil Exposition role, they were old PC's of other players. Actually, in both cases, these were PC's of players who are DM's, but of their own campaigns, not mine. I don't think there's anything wrong with bringing in a more powerful character developed in another campaign, but I have some pretty strict rules on incoming characters: 1) The character must have been homegrown, from 1st level. Every single level must always be earned -- if you want a new character, you start at 1st again, not the average of the party. 2) I check the stats and the gear thoroughly to make sure it looks "right". No test on GP value, just nothing completely broken. 3) The character has to have history in Greyhawk, where I run my games, or a plausible in game reason they got there from elsewhere. One of the two more powerful characters was grown up from 1st level in a different campaign I run, and this was a way of exposing a newer party to the wider world. It fit the campaign arc, it suited the player (who was switching characters), and it didn't seem to disrupt anything. The other was a player's first ever character -- with all the sentimental attachments that come with that -- who had retired near where the action was happening. The PC's actually needed a savior to prevent a TP+KoBK -- Total Party + Keep on the Borderlands Kill, resulting from me having much of the Caves of Chaos assault the Keep after one too many PC raids. Tossing an 8th level ranger in to help their 3rd level party and army of peasants didn't seem crazy, since they were sending out messangers, magically contacting birds, etc. for help. And the players didn't mind at all -- I've been told that insane, 180 round dozens of characters struggling across the Keep fight was the best fight EVAR. :) I've never brought in a higher level PC that I, as DM, raised. But not because it's inherently "wrong", just because it's never seemed to fit the plot at hand. I do like to use my own -- and others -- retired characters as NPCs. Another thought on NPCs versus "DMPCs" . . . often I let new players "guest star" by taking over an NPC or sometimes a DMPC party member . . . of the 8 characters in my email campaign, two were born as module NPCs . . . one is effectively a DMPC, the other is a real player character now. And a third character is a PC inherited by another player. And a fourth is a PC who's player was absent -- with me running the character -- for a while, and now back to being played as a PC again. In an email game, anyhow, it seems that characters are just characters, where voiced by Connery or Moore or the new guy. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Explain why DMPCs are bad to me.
Top