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Explain why DMPCs are bad to me.
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<blockquote data-quote="Dagger of Lath" data-source="post: 3179336" data-attributes="member: 43621"><p>I can't answer this question neither can anyone else on this board. You need to ask your players. If your players like it, and (just as importantly) you like it, then it is good. Keep it. If people have a problem with it, then it should probably go.</p><p></p><p>The question of "good" and "bad" in roleplaying games is a tough one. If I play in a game, I want my character's death to be a definite possibility, I hate nothing more than my character being saved when the dice decree his death. My best friend on the other hand won't be happy in any game where his character can die, except at the end of his plot arc. I have my own personal preference in games, so does everyone. A good game is a game that everyone involved in enjoys. (once again, that includes the GM). This will almost always require someone to compromise somewhere.</p><p></p><p>A decent player is one who will say to the GM "I don't know about this character that you've got with us, he's ruining the game a bit". And a good GM is one who will listen. We had some minor troubles with one of our GMs and their DMPC, so we brought the problem up with him and he solved it. Since then DMPCs have gone over very smoothly in our games.</p></blockquote><p></p>
[QUOTE="Dagger of Lath, post: 3179336, member: 43621"] I can't answer this question neither can anyone else on this board. You need to ask your players. If your players like it, and (just as importantly) you like it, then it is good. Keep it. If people have a problem with it, then it should probably go. The question of "good" and "bad" in roleplaying games is a tough one. If I play in a game, I want my character's death to be a definite possibility, I hate nothing more than my character being saved when the dice decree his death. My best friend on the other hand won't be happy in any game where his character can die, except at the end of his plot arc. I have my own personal preference in games, so does everyone. A good game is a game that everyone involved in enjoys. (once again, that includes the GM). This will almost always require someone to compromise somewhere. A decent player is one who will say to the GM "I don't know about this character that you've got with us, he's ruining the game a bit". And a good GM is one who will listen. We had some minor troubles with one of our GMs and their DMPC, so we brought the problem up with him and he solved it. Since then DMPCs have gone over very smoothly in our games. [/QUOTE]
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