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Explain why DMPCs are bad to me.
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<blockquote data-quote="haakon1" data-source="post: 3180602" data-attributes="member: 25619"><p>OK. I think we more or less agree, terminology aside.</p><p> </p><p></p><p></p><p>Of course. All I'm saying is popularity and genius are not the same thing, and creators don't generally create to fit someone else's taste. De Gustibus Non Est Disputandum, Ars Artis Gratia, sell outs are no good, etc.</p><p></p><p></p><p></p><p>We're way off topic, but I completely disagree that talent = public acceptance. That would imply Michael Jackson was one of the greatest musicians of the 20th Century . . . however, his work won't be studied seriously by musicians/academics centuries from now, whereas some other obscure folks, like Charles Ives, might well be.</p><p></p><p></p><p></p><p>The DM is always right is rule #1 of D&D, right at the top of the intro page to the 1st Edition PHB. WOTC's attempts to say things like character sheets should be audited for the proper WOTC approved amount of treasure put me in a fundamentalist frame of mind.</p><p></p><p>Yes, I'm sure there are plenty of bad DM's, learning DM's, DM's who make mistakes, etc.</p><p></p><p></p><p></p><p>Hmmm, I might give some advice, or I might just roll some dice and see if it worked, then roll a lot more dice to see if anyone noticed, as the other players snickered and said things like, "Chris, what the bleep are you doing?" Mostly, it would depend on whether I thought the player was serious/knew what he was doing, or not. It would also be influenced by whether I had a good idea of who the observers were/had time to create them for combat if things went south.</p><p></p><p></p><p></p><p>I look at it more from an in-game point of view. Any NPC can potential join an adventure, and old PC's don't disappear, they become non-adventurer NPCs that I can pull in the story as it fits.</p><p></p><p>This probably comes from two things:</p><p>1) Playing with really small groups. Grouping up, most of the time we had two players and a DM (the other guy's brother). Restarting D&D after a long hiatus, it was me DMing, one experienced player, and a brand new player; that's how it was for 2 years or so. Not having NPCs in the party is simply not an option with that size group, so it just never struck me as a bizarre practice.</p><p></p><p>2) My campaign world has been in continuous use for a decade, with I think 4 different parties using it. I try to give it depth in the NPCs. My village descriptions tend to tell the name of quite a few people, plus levels and classes of most adults. I want it to feel more like a world than a game . . . so if PC's want NPC Harry to help them with the Temple of Whatzits, and NPC Harry has the inclination to join in, I'm not majorly worried about it.</p><p></p><p></p><p> </p><p></p><p>Sure. That's actually more rewarding than doing big concerts (I haven't done those in decades), because it's more personal.</p><p></p><p></p><p></p><p>Cool. Let's all wish him good health.</p><p></p><p>BTW, I don't think we're arguing, just chatting about stuff we all love in a slightly argumentative geeky way. Sorry if anybody is upset.</p></blockquote><p></p>
[QUOTE="haakon1, post: 3180602, member: 25619"] OK. I think we more or less agree, terminology aside. Of course. All I'm saying is popularity and genius are not the same thing, and creators don't generally create to fit someone else's taste. De Gustibus Non Est Disputandum, Ars Artis Gratia, sell outs are no good, etc. We're way off topic, but I completely disagree that talent = public acceptance. That would imply Michael Jackson was one of the greatest musicians of the 20th Century . . . however, his work won't be studied seriously by musicians/academics centuries from now, whereas some other obscure folks, like Charles Ives, might well be. The DM is always right is rule #1 of D&D, right at the top of the intro page to the 1st Edition PHB. WOTC's attempts to say things like character sheets should be audited for the proper WOTC approved amount of treasure put me in a fundamentalist frame of mind. Yes, I'm sure there are plenty of bad DM's, learning DM's, DM's who make mistakes, etc. Hmmm, I might give some advice, or I might just roll some dice and see if it worked, then roll a lot more dice to see if anyone noticed, as the other players snickered and said things like, "Chris, what the bleep are you doing?" Mostly, it would depend on whether I thought the player was serious/knew what he was doing, or not. It would also be influenced by whether I had a good idea of who the observers were/had time to create them for combat if things went south. I look at it more from an in-game point of view. Any NPC can potential join an adventure, and old PC's don't disappear, they become non-adventurer NPCs that I can pull in the story as it fits. This probably comes from two things: 1) Playing with really small groups. Grouping up, most of the time we had two players and a DM (the other guy's brother). Restarting D&D after a long hiatus, it was me DMing, one experienced player, and a brand new player; that's how it was for 2 years or so. Not having NPCs in the party is simply not an option with that size group, so it just never struck me as a bizarre practice. 2) My campaign world has been in continuous use for a decade, with I think 4 different parties using it. I try to give it depth in the NPCs. My village descriptions tend to tell the name of quite a few people, plus levels and classes of most adults. I want it to feel more like a world than a game . . . so if PC's want NPC Harry to help them with the Temple of Whatzits, and NPC Harry has the inclination to join in, I'm not majorly worried about it. Sure. That's actually more rewarding than doing big concerts (I haven't done those in decades), because it's more personal. Cool. Let's all wish him good health. BTW, I don't think we're arguing, just chatting about stuff we all love in a slightly argumentative geeky way. Sorry if anybody is upset. [/QUOTE]
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