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Explain why DMPCs are bad to me.
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<blockquote data-quote="Imagicka" data-source="post: 3180797" data-attributes="member: 4621"><p>Thanks for clarifying that for me... That's what I get for not proof-reading my own stuff. But hey, I'm trying to write this stuff while I'm doing my job. </p><p></p><p>Your analogy reminds me of a set of books I used to read as a kid. Doc Savage. All of his friends were the best at everything... Ham... the world's best lawyer... next to Doc Savage... Monk... the world's best chemist... next to Doc Savage... Johnny... world's best archaeologist and geologist... next to... you guessed it... Doc Savage. -- I kept asking myself, <em>*Why the heck are these guys hanging around this guy? Better yet, why is this guy hanging around with THEM?*</em> </p><p></p><p>Yeah... that's always a problem I've always faced too. Then I started asking the players what they thought about the game. I'd ask them before, when I'd invite them into my game, or when we're making characters. Then I'd ask them a few sessions into the game. If I felt the game could allow it, I'd ask everyone together, at the table. If I needed to, I'd ask them separately. I want my players to have a good time... and if that means changing the style of the game so they get more of what they like... more dungeon-crawling... more roleplaying... more politics... I'm happy to try and give that to them. Because some of my players will sit there and say 'oh, everything is fine... I'm having a good time...' -- I don't understand why people think I'm going to kick them out of the game because they aren't having fun.</p></blockquote><p></p>
[QUOTE="Imagicka, post: 3180797, member: 4621"] Thanks for clarifying that for me... That's what I get for not proof-reading my own stuff. But hey, I'm trying to write this stuff while I'm doing my job. Your analogy reminds me of a set of books I used to read as a kid. Doc Savage. All of his friends were the best at everything... Ham... the world's best lawyer... next to Doc Savage... Monk... the world's best chemist... next to Doc Savage... Johnny... world's best archaeologist and geologist... next to... you guessed it... Doc Savage. -- I kept asking myself, [I]*Why the heck are these guys hanging around this guy? Better yet, why is this guy hanging around with THEM?*[/I] Yeah... that's always a problem I've always faced too. Then I started asking the players what they thought about the game. I'd ask them before, when I'd invite them into my game, or when we're making characters. Then I'd ask them a few sessions into the game. If I felt the game could allow it, I'd ask everyone together, at the table. If I needed to, I'd ask them separately. I want my players to have a good time... and if that means changing the style of the game so they get more of what they like... more dungeon-crawling... more roleplaying... more politics... I'm happy to try and give that to them. Because some of my players will sit there and say 'oh, everything is fine... I'm having a good time...' -- I don't understand why people think I'm going to kick them out of the game because they aren't having fun. [/QUOTE]
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