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Explain why DMPCs are bad to me.
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<blockquote data-quote="James Heard" data-source="post: 3186499" data-attributes="member: 7280"><p>In games with rotating GMs I normally suggest they be episodic enough in the first place that one GM's plotlines don't mix much with the others'. Fortunately that means that there's no good reason to drag along every party member in every adventure, so when you swap out GMs you can have Billy the Thief stay at home and protect the valuables and thusly not worry everyone with his amazing ability to know just when to call for search checks, when to fall back into the back of the party before the ogres attack, etc. Just put the sheet away and give him XP as if he'd been there, just like everyone else does with their own characters when THEY are running. </p><p></p><p>It might stretch someone's sense of absolute realism, but it's just the most practical way to do things. If the GM runs his own character he's got a DMPC and that upsets the players, if he lets another player run the character then there's always the danger that they turn him into a high hit point Nodwick and lower him into rooms to test for traps while the GM gets upset because "Billy would never do such a thing!"</p></blockquote><p></p>
[QUOTE="James Heard, post: 3186499, member: 7280"] In games with rotating GMs I normally suggest they be episodic enough in the first place that one GM's plotlines don't mix much with the others'. Fortunately that means that there's no good reason to drag along every party member in every adventure, so when you swap out GMs you can have Billy the Thief stay at home and protect the valuables and thusly not worry everyone with his amazing ability to know just when to call for search checks, when to fall back into the back of the party before the ogres attack, etc. Just put the sheet away and give him XP as if he'd been there, just like everyone else does with their own characters when THEY are running. It might stretch someone's sense of absolute realism, but it's just the most practical way to do things. If the GM runs his own character he's got a DMPC and that upsets the players, if he lets another player run the character then there's always the danger that they turn him into a high hit point Nodwick and lower him into rooms to test for traps while the GM gets upset because "Billy would never do such a thing!" [/QUOTE]
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