Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Explain your Modular Class Ideas
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 6048705" data-attributes="member: 2067"><p>It's then a question of DM authority.</p><p></p><p>If what you want at your table is a strong association between class and mechanics, you can have it: you pick Mechanic X, tie it to Class Y, and tell players, "If you want to be a Wizard, you use Vancian slots. That's what wizards are in my world."</p><p></p><p>D&D, if it's smart, isn't going to tell you that you have to do it one way or another. The game is <em>yours</em>, after all, not theirs. Identifying classes with mechanics can be a powerful way to create an identity or a unique twist on your world. When Billy (who loves to play wizards) plays a wizard in your "Wizards are Vancian" table, it's going to be a unique experience from when he plays a wizard in Erica's "Everyone has AEDs" world.</p><p></p><p>D&D isn't a game that must be played a certain way, so it'd be a mistake to say that a given class MUST be played with a certain mechanic at the level of the rulebooks.</p><p></p><p>It's fine for individual DMs to say that, though, and if it's important to them, they should.</p><p></p><p>It'll give you a default -- simple, basic, functional, and easy. Something that newbies and eight year olds and casual players can grasp and play quickly. And then it'll leave it up to advanced DMs (like us here on ENWorld) to tweak the system to the way they want it. DMs like us do that <em>anyway</em>, this just makes it easier. </p><p></p><p>If what you want is a strong class identity at your table, I imagine D&D5e has your back. If what you want is people you're not playing with to share that identity...that might be off the table for the basic game. But I also don't know why what other people do at their table would necessarily matter to you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6048705, member: 2067"] It's then a question of DM authority. If what you want at your table is a strong association between class and mechanics, you can have it: you pick Mechanic X, tie it to Class Y, and tell players, "If you want to be a Wizard, you use Vancian slots. That's what wizards are in my world." D&D, if it's smart, isn't going to tell you that you have to do it one way or another. The game is [I]yours[/I], after all, not theirs. Identifying classes with mechanics can be a powerful way to create an identity or a unique twist on your world. When Billy (who loves to play wizards) plays a wizard in your "Wizards are Vancian" table, it's going to be a unique experience from when he plays a wizard in Erica's "Everyone has AEDs" world. D&D isn't a game that must be played a certain way, so it'd be a mistake to say that a given class MUST be played with a certain mechanic at the level of the rulebooks. It's fine for individual DMs to say that, though, and if it's important to them, they should. It'll give you a default -- simple, basic, functional, and easy. Something that newbies and eight year olds and casual players can grasp and play quickly. And then it'll leave it up to advanced DMs (like us here on ENWorld) to tweak the system to the way they want it. DMs like us do that [I]anyway[/I], this just makes it easier. If what you want is a strong class identity at your table, I imagine D&D5e has your back. If what you want is people you're not playing with to share that identity...that might be off the table for the basic game. But I also don't know why what other people do at their table would necessarily matter to you. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Explain your Modular Class Ideas
Top