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Explain your Modular Class Ideas
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<blockquote data-quote="Kavon" data-source="post: 6048896" data-attributes="member: 9822"><p>I always cringe a little when people use (a variation of) this arguement.</p><p></p><p>There are also things besides how D&D handles Classes that defines D&D, or how GURPS handles point buy character creation that defines GURPS.</p><p></p><p>Me and my group are apparently one of few that actually liked the way 2e Skills and Powers did it, and would like it to go even further.</p><p>Telling us we should play something other than D&D doesn't help us, since we <em>want</em> to play D&D, just with much more flexibility in how characters are made.</p><p></p><p>When they were talking about Backgrounds and Themes as being predefined collections of Skills and Feats and that you'd still be able to freely create your own combinations, that made my hopes fire up a bit that they would do something similar with Classes and Races.</p><p></p><p>I would like the base game, the Core, to give all the Classes they would give and make them all work just like they should, but also that they would give the option somewhere in the book to freely change out certain class features/abilities, or even create a new class, to be able to more precisely tailor things to what you want your character to be like.</p><p></p><p>I completely understand this goes against what quite some people want, but that's the beauty of this entire modular approach WotC is going with for 5e.</p><p>You can have what you want, and I'm hoping we (my D&D group) can get what we want as well.</p><p></p><p>Mind you, we will probably figure something out to make it work even without WotC giving this option, but it would just be nice if classes were made with a little more interclass flexibility in mind.</p><p></p><p>This doesn't mean that classes shouldn't get a class-defining thing, it just shouldn't be something like whether it casts it spells like a Vancian Wizard or a Spells Points Psion. Give Wizards something special besides its spells and Psions something besides the fact that it uses Spell Points, for example.</p><p>It would be even greater if they had <em>several</em> of these things, so you have some freedom within the classes to begin with.</p><p></p><p></p><p></p><p>Hm, as a tl;dr:</p><p></p><p>Me and my gaming group would like a point buy character creation module option for D&D 5e, and that it doesn't get tacked on at the last moment as an afterthought.</p><p>As long as it's a module, no one gets forced to use it, but the people that actually don't like how things like GURPS work besides the point-buy character creation, and like how D&D works besides the predefined, overly fixed classes, can actually get what they want as well.</p></blockquote><p></p>
[QUOTE="Kavon, post: 6048896, member: 9822"] I always cringe a little when people use (a variation of) this arguement. There are also things besides how D&D handles Classes that defines D&D, or how GURPS handles point buy character creation that defines GURPS. Me and my group are apparently one of few that actually liked the way 2e Skills and Powers did it, and would like it to go even further. Telling us we should play something other than D&D doesn't help us, since we [i]want[/i] to play D&D, just with much more flexibility in how characters are made. When they were talking about Backgrounds and Themes as being predefined collections of Skills and Feats and that you'd still be able to freely create your own combinations, that made my hopes fire up a bit that they would do something similar with Classes and Races. I would like the base game, the Core, to give all the Classes they would give and make them all work just like they should, but also that they would give the option somewhere in the book to freely change out certain class features/abilities, or even create a new class, to be able to more precisely tailor things to what you want your character to be like. I completely understand this goes against what quite some people want, but that's the beauty of this entire modular approach WotC is going with for 5e. You can have what you want, and I'm hoping we (my D&D group) can get what we want as well. Mind you, we will probably figure something out to make it work even without WotC giving this option, but it would just be nice if classes were made with a little more interclass flexibility in mind. This doesn't mean that classes shouldn't get a class-defining thing, it just shouldn't be something like whether it casts it spells like a Vancian Wizard or a Spells Points Psion. Give Wizards something special besides its spells and Psions something besides the fact that it uses Spell Points, for example. It would be even greater if they had [i]several[/i] of these things, so you have some freedom within the classes to begin with. Hm, as a tl;dr: Me and my gaming group would like a point buy character creation module option for D&D 5e, and that it doesn't get tacked on at the last moment as an afterthought. As long as it's a module, no one gets forced to use it, but the people that actually don't like how things like GURPS work besides the point-buy character creation, and like how D&D works besides the predefined, overly fixed classes, can actually get what they want as well. [/QUOTE]
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