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<blockquote data-quote="I'm A Banana" data-source="post: 6048990" data-attributes="member: 2067"><p><a href="http://daedaluswing.wikidot.com/how-to-balance-vancian-casting" target="_blank">You can balance them</a>, you just need to acknowledge that an at-will <em>fireball</em> is going to be different in power than a daily-level <em>fireball</em>. To keep it clean, you maybe change the name of the spell, but that's not strictly necessary.</p><p></p><p></p><p></p><p>They're doing something a little different with at-will and recharge magic in wizards right now in the playtest. Using 0-level spells and 1st-level spells as recharging is okay, because it just goes into the amount of daily output your character has, and when you include a "pure Vancian" option, you give those casters EXTRA output to compensate for their lack of at-will and encounters. But when you include an "at-will only" option, you tone down the power level of those spells. A fireball cast by a spell point user and a recharge caster and an at-will caster and a daily-only caster and an expertise dice caster are going to be subtly different in terms of damage, which can be fine. You bake in that balance at the module level, and design the spell so that it can be easily module-ified regardless of magic system.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6048990, member: 2067"] [URL="http://daedaluswing.wikidot.com/how-to-balance-vancian-casting"]You can balance them[/URL], you just need to acknowledge that an at-will [I]fireball[/I] is going to be different in power than a daily-level [I]fireball[/I]. To keep it clean, you maybe change the name of the spell, but that's not strictly necessary. They're doing something a little different with at-will and recharge magic in wizards right now in the playtest. Using 0-level spells and 1st-level spells as recharging is okay, because it just goes into the amount of daily output your character has, and when you include a "pure Vancian" option, you give those casters EXTRA output to compensate for their lack of at-will and encounters. But when you include an "at-will only" option, you tone down the power level of those spells. A fireball cast by a spell point user and a recharge caster and an at-will caster and a daily-only caster and an expertise dice caster are going to be subtly different in terms of damage, which can be fine. You bake in that balance at the module level, and design the spell so that it can be easily module-ified regardless of magic system. [/QUOTE]
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