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Explain your Modular Class Ideas
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<blockquote data-quote="I'm A Banana" data-source="post: 6049278" data-attributes="member: 2067"><p>A few off the top of me brain:</p><p></p><p>1) <strong>Defiling/Preserving</strong> (a la Dark Sun): Depending on the terrain around you, you have a pool of points you can draw on to power magic. The more points you draw on, the more things die and wither. You can also draw on your OWN life-force (hit points!) to power magic instead.</p><p></p><p>This works best for magic, but I could see a martial variant, too, as a sort of <em>vampire force</em>: your superhuman stunts are powered not by your internal endurance, but by stealing from others. You could also drain your own reserves, but really, why do that? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>2) <strong>Artificing</strong> (a la Eberron): When you rest, you make or recharge magical items. You don't have a personal pool of magic, but your items can unleash spells for you, and you can give your items to anyone you want. The amount of spells you have "active" is limited mostly by how many different bits of kit you want to wield.</p><p></p><p>Adaptable to martial characters, as these characters build and forge their own weapons and armor, imbuing their soul into it. </p><p></p><p>...just some first ideas. I think there's likely to be many more magical systems than martial systems, but I bet there's more than a few martial systems, and really either one can be adaptable to the other, with the right fiction.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6049278, member: 2067"] A few off the top of me brain: 1) [B]Defiling/Preserving[/B] (a la Dark Sun): Depending on the terrain around you, you have a pool of points you can draw on to power magic. The more points you draw on, the more things die and wither. You can also draw on your OWN life-force (hit points!) to power magic instead. This works best for magic, but I could see a martial variant, too, as a sort of [I]vampire force[/I]: your superhuman stunts are powered not by your internal endurance, but by stealing from others. You could also drain your own reserves, but really, why do that? ;) 2) [B]Artificing[/B] (a la Eberron): When you rest, you make or recharge magical items. You don't have a personal pool of magic, but your items can unleash spells for you, and you can give your items to anyone you want. The amount of spells you have "active" is limited mostly by how many different bits of kit you want to wield. Adaptable to martial characters, as these characters build and forge their own weapons and armor, imbuing their soul into it. ...just some first ideas. I think there's likely to be many more magical systems than martial systems, but I bet there's more than a few martial systems, and really either one can be adaptable to the other, with the right fiction. [/QUOTE]
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