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General Tabletop Discussion
*Dungeons & Dragons
Explainable multiclassing
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<blockquote data-quote="MG.0" data-source="post: 6752981" data-attributes="member: 6799436"><p>I don't consider this important at all. I encourage players to play <strong><em>characters</em></strong>, not balls of stats. Only being interested in mathematically optimal characters is to miss a lot of cool opportunities for roleplaying.</p><p></p><p></p><p></p><p></p><p>If you consider wizards to be incredibly rare and 15th level ones even more so, along with the lifetime of discipline and study it takes to achieve that, then yes, having him decide to hulk-out one random day seems stupid. Like I said, I probably wouldn't forbid it, but I'd want a really good explanation.</p><p></p><p>Despite some saying class has nothing to do with your personality/background, I strongly disagree. Classes were created as archetypes to have a huge impact on what your character is. To treat them like merely a piece of equipment is to ignore that.</p><p></p><p>My biggest problem with multiclassing (other than the system is <strong>still</strong> half-baked) is that there seem to be two different types of class. Most classes are similar to professions, requiring dedicated study and training. But the barbarian and sorcerer especially don't fit into this mold. They are more tightly bound to the character's identity and origins.</p><p></p><p>I would prefer to see a change in the system that breaks those types of origins into a separate character creation step, separate from class entirely.</p></blockquote><p></p>
[QUOTE="MG.0, post: 6752981, member: 6799436"] I don't consider this important at all. I encourage players to play [B][I]characters[/I][/B], not balls of stats. Only being interested in mathematically optimal characters is to miss a lot of cool opportunities for roleplaying. If you consider wizards to be incredibly rare and 15th level ones even more so, along with the lifetime of discipline and study it takes to achieve that, then yes, having him decide to hulk-out one random day seems stupid. Like I said, I probably wouldn't forbid it, but I'd want a really good explanation. Despite some saying class has nothing to do with your personality/background, I strongly disagree. Classes were created as archetypes to have a huge impact on what your character is. To treat them like merely a piece of equipment is to ignore that. My biggest problem with multiclassing (other than the system is [B]still[/B] half-baked) is that there seem to be two different types of class. Most classes are similar to professions, requiring dedicated study and training. But the barbarian and sorcerer especially don't fit into this mold. They are more tightly bound to the character's identity and origins. I would prefer to see a change in the system that breaks those types of origins into a separate character creation step, separate from class entirely. [/QUOTE]
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