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<blockquote data-quote="EzekielRaiden" data-source="post: 6753233" data-attributes="member: 6790260"><p>A perfectly cromulent answer--though I'll note that it involves the assumption of "I spent a goodly amount of time with nothing else to do." That's the sort of assumption I was trying to avoid relying on. The "general case" of MCing may not include such a convenience, and may need to be explained as a relatively "rapid" development of a new skill, or the sudden catalysis of a slow ongoing development into a major flash of insight/growth. It's totally fine to make use of such a plot device when available--much as we wouldn't fault someone for making use of the properties of a right triangle when it just so happens that the triangle in question <em>is</em> a right triangle. But if we're trying to spread the net as wide as practically possible, in terms of acceptable "explainable MCing," then metaphorically faster methods are in order.</p><p></p><p></p><p></p><p>You'd like the 13th Age multiclassing rules, if you've ever got a chance to look a the system. You more or less have the full abilities of two classes (though certain things, like ability scores and IIRC talents, are gained at a fixed rate), but you start out with essentially two "half" levels of each class, and progress as though you were 1 level behind in each of your component classes. So when everyone else is level 2, you're now "truly" level 1 in both classes. It gives a LOT of versatility, at the cost of raw power and a more-difficult start (and, of course, possible MADness).</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6753233, member: 6790260"] A perfectly cromulent answer--though I'll note that it involves the assumption of "I spent a goodly amount of time with nothing else to do." That's the sort of assumption I was trying to avoid relying on. The "general case" of MCing may not include such a convenience, and may need to be explained as a relatively "rapid" development of a new skill, or the sudden catalysis of a slow ongoing development into a major flash of insight/growth. It's totally fine to make use of such a plot device when available--much as we wouldn't fault someone for making use of the properties of a right triangle when it just so happens that the triangle in question [I]is[/I] a right triangle. But if we're trying to spread the net as wide as practically possible, in terms of acceptable "explainable MCing," then metaphorically faster methods are in order. You'd like the 13th Age multiclassing rules, if you've ever got a chance to look a the system. You more or less have the full abilities of two classes (though certain things, like ability scores and IIRC talents, are gained at a fixed rate), but you start out with essentially two "half" levels of each class, and progress as though you were 1 level behind in each of your component classes. So when everyone else is level 2, you're now "truly" level 1 in both classes. It gives a LOT of versatility, at the cost of raw power and a more-difficult start (and, of course, possible MADness). [/QUOTE]
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