Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Explainable multiclassing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celtavian" data-source="post: 6753260" data-attributes="member: 5834"><p>Yes. Usually my players plan their characters in advance, so any additional classes they plan to take are woven into the background. For example, if someone was making a sorcerer/monk, they would create an order of monks that practiced sorcery in their background. It would be assumed that they were practicing their skills as they adventured. Given the way D&D does advancement and their use of a class-based system, I believe this is sufficient explanation for multiclassing.</p><p></p><p></p><p></p><p>Some do, some don't. A warlock or sorcerer could manifest power at any time. A wizard or monk might take years of training. A fighter or barbarian probably take some time, but are mostly learned through experience. Other classes it depends on how they came by their power. A cleric could be from a church that trains priests or could have received a divine calling at any point in time. You could also create a wizard background implying the individual is a genius savant who found a spellbook and was just able to figure out how to cast magic. The monk is probably the hardest to justify a reason having not much time training. </p><p></p><p>And I forgot about the bard. I just don't love that class. I don't know what it is. I have hard time picturing bardic powers. Bard powers seem like they should get you killed. You have to make sound to make them work. That's usually not a good thing in small unit combat.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6753260, member: 5834"] Yes. Usually my players plan their characters in advance, so any additional classes they plan to take are woven into the background. For example, if someone was making a sorcerer/monk, they would create an order of monks that practiced sorcery in their background. It would be assumed that they were practicing their skills as they adventured. Given the way D&D does advancement and their use of a class-based system, I believe this is sufficient explanation for multiclassing. Some do, some don't. A warlock or sorcerer could manifest power at any time. A wizard or monk might take years of training. A fighter or barbarian probably take some time, but are mostly learned through experience. Other classes it depends on how they came by their power. A cleric could be from a church that trains priests or could have received a divine calling at any point in time. You could also create a wizard background implying the individual is a genius savant who found a spellbook and was just able to figure out how to cast magic. The monk is probably the hardest to justify a reason having not much time training. And I forgot about the bard. I just don't love that class. I don't know what it is. I have hard time picturing bardic powers. Bard powers seem like they should get you killed. You have to make sound to make them work. That's usually not a good thing in small unit combat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Explainable multiclassing
Top