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Explainable multiclassing
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<blockquote data-quote="Savevsdeath" data-source="post: 6753275" data-attributes="member: 73230"><p>I see no point in preventing a multiclass combo because </p><p>1. I consider classes to be meta, not a description of a characters entire background and identity. </p><p>2. Even if they are doing it just to get a cool mechanical combo, i'm fine with that if they're having fun with it, and any broken shenanigans can be easily dealt with via a simple 'nope'.</p><p>3. It's easy to say that someone had an interest in x, y or z thing for years and never mentioned it, or had an experience that gave them a flash of insight, or just found they have a natural talent for it after seeing someone else do it. </p><p></p><p>The natural talent explanation is the one I use most as a DM and a player - you need a 13 in a class' prime stats to enter it. That means you have to be a prodigy, which says to me that PC's start off average like everyone else before they ever become a level 1 character and it is training to be a member of that class which pushes them beyond normal limits to the superbeings they eventually become.</p><p></p><p>That's what works for me, anyway. Rule of cool dictates what happens at my table at all times though, so YMMV.</p></blockquote><p></p>
[QUOTE="Savevsdeath, post: 6753275, member: 73230"] I see no point in preventing a multiclass combo because 1. I consider classes to be meta, not a description of a characters entire background and identity. 2. Even if they are doing it just to get a cool mechanical combo, i'm fine with that if they're having fun with it, and any broken shenanigans can be easily dealt with via a simple 'nope'. 3. It's easy to say that someone had an interest in x, y or z thing for years and never mentioned it, or had an experience that gave them a flash of insight, or just found they have a natural talent for it after seeing someone else do it. The natural talent explanation is the one I use most as a DM and a player - you need a 13 in a class' prime stats to enter it. That means you have to be a prodigy, which says to me that PC's start off average like everyone else before they ever become a level 1 character and it is training to be a member of that class which pushes them beyond normal limits to the superbeings they eventually become. That's what works for me, anyway. Rule of cool dictates what happens at my table at all times though, so YMMV. [/QUOTE]
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