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<blockquote data-quote="Shendorion" data-source="post: 6753530" data-attributes="member: 6804078"><p>I could see a few different ways you could narrate a paladin/warlock. Here we go:</p><p></p><p>- The paladin is a knight of an order that champions a set of ideals that aren't embodied in any one god. They're devout in their calling, so much so that the gods who oversee those portfolios they represent (again, assuming your campaign world has specific, active gods) grant them sufficient divine power to manifest their faith in those ideals in the world. They don't answer to one god, don't put a name on the source of their power, so when they call upon those powers they're not "divine power granted by Sanctimonius the Lawful" and "demonic power granted by Hecubus the Impolite;" they're just the magic of their order.</p><p></p><p>- The otherworldly power who grants the knight her power is masquerading as an agent of her patron god. Maybe the entity is a deceitful one who fancies itself a corruptor of that god's faithful. Maybe the god and the other entity are locked in a battle for that mortal's soul, and the player's actions during the campaign determine the outcome. Whatever the cause, these two beings are both supplying power to one person, who thinks it's all coming from the same place.</p><p></p><p>- The holder of the paladin's pact actually is an agent of the god he worships. Sir Ponciface is so purely devout in his faith that his patron god has appointed an angel to attend him. Their souls are bound together, and when Sir Ponciface speaks, the angel's voice sings backup. The paladin's pact is another manifestation of divine magic, PRAISE BE, thankaSanctusamen.</p><p></p><p>- The paladin's patron diety is of a completely different sort than the standard jealous, no-gods-before-me Judeo-Christian god. The oath of service doesn't have an exclusivity clause. The pact is a tool to be wielded by the knigt, and the patron god blesses the arrangement knowing that the knight will continue to champion the god's causes with all the power he's given, regardless of source.</p><p></p><p>These are all assuming a game world in which the gods are specific entities with well defined portfolios, who have official churches where they're invoked by name. If your game world diverges from that standard on any point, the possibilities only expand.</p></blockquote><p></p>
[QUOTE="Shendorion, post: 6753530, member: 6804078"] I could see a few different ways you could narrate a paladin/warlock. Here we go: - The paladin is a knight of an order that champions a set of ideals that aren't embodied in any one god. They're devout in their calling, so much so that the gods who oversee those portfolios they represent (again, assuming your campaign world has specific, active gods) grant them sufficient divine power to manifest their faith in those ideals in the world. They don't answer to one god, don't put a name on the source of their power, so when they call upon those powers they're not "divine power granted by Sanctimonius the Lawful" and "demonic power granted by Hecubus the Impolite;" they're just the magic of their order. - The otherworldly power who grants the knight her power is masquerading as an agent of her patron god. Maybe the entity is a deceitful one who fancies itself a corruptor of that god's faithful. Maybe the god and the other entity are locked in a battle for that mortal's soul, and the player's actions during the campaign determine the outcome. Whatever the cause, these two beings are both supplying power to one person, who thinks it's all coming from the same place. - The holder of the paladin's pact actually is an agent of the god he worships. Sir Ponciface is so purely devout in his faith that his patron god has appointed an angel to attend him. Their souls are bound together, and when Sir Ponciface speaks, the angel's voice sings backup. The paladin's pact is another manifestation of divine magic, PRAISE BE, thankaSanctusamen. - The paladin's patron diety is of a completely different sort than the standard jealous, no-gods-before-me Judeo-Christian god. The oath of service doesn't have an exclusivity clause. The pact is a tool to be wielded by the knigt, and the patron god blesses the arrangement knowing that the knight will continue to champion the god's causes with all the power he's given, regardless of source. These are all assuming a game world in which the gods are specific entities with well defined portfolios, who have official churches where they're invoked by name. If your game world diverges from that standard on any point, the possibilities only expand. [/QUOTE]
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