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<blockquote data-quote="Mouseferatu" data-source="post: 6754140" data-attributes="member: 1288"><p>It's actually <em>not</em> called "smite evil" in 5E. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Paladins can worship gods, or gain their power from their Oaths. They can be any alignment, although the flavor certainly encourages them toward good. But in 5E, none of the divine classes automatically lose their powers if they suffer a crisis of faith or change alignment. That's how you can get things like corrupt priests without making it obvious, which can only be a benefit to story/adventure ideas.</p><p></p><p>Similarly, none of the warlocks lose their powers for turning against their patron.</p><p></p><p>Now, can you change that at your table? Of course you can. Depending on the setting, I change it at some of mine. But making them mechanically incompatible in a single character? That's a trait of the table, not a problem with multiclassing in and of itself. And it eliminates a lot of really interesting RP potential, IMO.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 6754140, member: 1288"] It's actually [I]not[/I] called "smite evil" in 5E. :) Paladins can worship gods, or gain their power from their Oaths. They can be any alignment, although the flavor certainly encourages them toward good. But in 5E, none of the divine classes automatically lose their powers if they suffer a crisis of faith or change alignment. That's how you can get things like corrupt priests without making it obvious, which can only be a benefit to story/adventure ideas. Similarly, none of the warlocks lose their powers for turning against their patron. Now, can you change that at your table? Of course you can. Depending on the setting, I change it at some of mine. But making them mechanically incompatible in a single character? That's a trait of the table, not a problem with multiclassing in and of itself. And it eliminates a lot of really interesting RP potential, IMO. [/QUOTE]
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