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<blockquote data-quote="77IM" data-source="post: 6754537" data-attributes="member: 12377"><p>I get what you guys are saying, but those all sound like balance issues. If someone showed up to your table and wanted to play a laser-wielding space-monkey, and it was mechanically balanced, would you allow it?</p><p></p><p>In my current game, set in the Forgotten Realms, one of the PCs is a <em>Roman sailor and priest of Neptune</em> who got displaced into the Realms by some kind of planar portal. He's trying to find his way home, and having a good time acting baffled at the strange customs of the locals, while educating them about proper Roman deities. It's really a lot of fun, but I know a lot of DMs who would not allow a character like that.</p><p></p><p>To me, multi-classing is no different. Even if a multi-class combo seems sudden and weird and out-of-genre, if it sounds fun to the player and isn't broken, then it's my job to find a way to say "Yes" in a way that makes the game more entertaining for everyone.</p></blockquote><p></p>
[QUOTE="77IM, post: 6754537, member: 12377"] I get what you guys are saying, but those all sound like balance issues. If someone showed up to your table and wanted to play a laser-wielding space-monkey, and it was mechanically balanced, would you allow it? In my current game, set in the Forgotten Realms, one of the PCs is a [I]Roman sailor and priest of Neptune[/I] who got displaced into the Realms by some kind of planar portal. He's trying to find his way home, and having a good time acting baffled at the strange customs of the locals, while educating them about proper Roman deities. It's really a lot of fun, but I know a lot of DMs who would not allow a character like that. To me, multi-classing is no different. Even if a multi-class combo seems sudden and weird and out-of-genre, if it sounds fun to the player and isn't broken, then it's my job to find a way to say "Yes" in a way that makes the game more entertaining for everyone. [/QUOTE]
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