Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Explaining 3.5 to a 2nd Edition Veteran
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arkhandus" data-source="post: 2111628" data-attributes="member: 13966"><p>As ThirdWizard said. But to elaborate a bit:</p><p></p><p>1. THAC0 is replaced by Base Attack Bonus, and for an attack you just roll 1d20 + your BAB + any additional modifiers, and hit if you roll equal to or better than the opponent's AC. Base AC is still 10, but high AC is now desirable.</p><p></p><p>2. High levels in a class now grant rolled HP from hit dice, rather than a fixed number.</p><p></p><p>3. There are only three kinds of saving throw now, and you stack the base save bonuses from each class level you gain.</p><p></p><p>4. Multi-classing is now universal for all creatures, and resembles 2E dual-classing. However, when you multi-class you retain all your old abilities, suffer no special penalties/hindrances for using them, and can return to advancing in previous classes at any point.</p><p></p><p>5. You can only gain each feat once, unless it specifically says otherwise in its description.</p><p></p><p>6. Thief Skills are now just normal skills mixed in with the others, which are all sorta like non-weapon proficiencies from 2E. Any character can gain ranks in most thief-ish skills.</p><p></p><p>7. Arcane casters, such as wizards, sorcerers, and bards, can now cast their spells while armored. However, they suffer from an Arcane Spell Failure chance from armor they wear.</p><p></p><p>8. Clerics and druids do not suck, and are now the best classes. No, really, I'm not yanking your chain. Stop laughing, I'm really freaking serious here. Clerics are actually good to play in 3E/3.5E. Clerics can wield any weapon now, they just need to spend a feat on Martial or Exotic Weapon Proficiency if they want to be good with that weapon.</p><p></p><p>9. Characters are no longer limited in level nor class options due to race. Any race can take any class, and gain any number of levels in it. Play all the halfling wizards and gnome druids and dwarf paladin/enchanter/rogues you want, or whatever.</p><p></p><p>10. Magic Resistance is now Spell Resistance, but it still applies against all magical effects, for the most part. Spell Resistance is not a percentage, instead it's a specific number, and when you cast a spell or something on a monster with Spell Resistance, you need to roll higher than its SR in order to affect it; you roll 1d20 and add your caster level to the check.</p><p></p><p>11. Oh, and you don't get automatic double damage on a critical hit. You also don't get automatically get a crit on a natural 20. A natural 20 is still an automatic hit. On a crit, you roll extra times for damage, based on the weapon you use; the default is double damage on a crit, in which case you just roll damage twice and add the modifiers twice, but if you wield a battleaxe for instance, you instead deal triple damage on a crit. Also, your weapon determines how often you get a crit. Weapons have a 'threat range' which is the range of numbers you can get a crit on, with a natural d20 roll; for instance, longswords have a threat range of 19-20, so you threaten a critical hit if your attack roll is a natural 19 or natural 20, before modifiers. Instead of an auto-crit, however, you have to roll the attack a second time, and see if that second roll (after modifiers) equals or exceeds the target's AC. If so, then you get a critical hit, but if not, you just get a normal hit. However, if you roll less than a natural 20 on your normal attack roll, you don't threaten a crit unless your hit succeeds. So for instance, if you wield a longsword and hit the opponent with a natural 19, but happen to have an attack roll modifier of -3 (for instance, if you were hit by a Ray of Enfeeblement), the attack misses unless your opponent has an AC of 16 or lower. If you did hit then, though, you'd roll again because you had a natural 19 (which is in the longsword's threat range), and if your second roll would've hit the AC, you got a critical hit.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2111628, member: 13966"] As ThirdWizard said. But to elaborate a bit: 1. THAC0 is replaced by Base Attack Bonus, and for an attack you just roll 1d20 + your BAB + any additional modifiers, and hit if you roll equal to or better than the opponent's AC. Base AC is still 10, but high AC is now desirable. 2. High levels in a class now grant rolled HP from hit dice, rather than a fixed number. 3. There are only three kinds of saving throw now, and you stack the base save bonuses from each class level you gain. 4. Multi-classing is now universal for all creatures, and resembles 2E dual-classing. However, when you multi-class you retain all your old abilities, suffer no special penalties/hindrances for using them, and can return to advancing in previous classes at any point. 5. You can only gain each feat once, unless it specifically says otherwise in its description. 6. Thief Skills are now just normal skills mixed in with the others, which are all sorta like non-weapon proficiencies from 2E. Any character can gain ranks in most thief-ish skills. 7. Arcane casters, such as wizards, sorcerers, and bards, can now cast their spells while armored. However, they suffer from an Arcane Spell Failure chance from armor they wear. 8. Clerics and druids do not suck, and are now the best classes. No, really, I'm not yanking your chain. Stop laughing, I'm really freaking serious here. Clerics are actually good to play in 3E/3.5E. Clerics can wield any weapon now, they just need to spend a feat on Martial or Exotic Weapon Proficiency if they want to be good with that weapon. 9. Characters are no longer limited in level nor class options due to race. Any race can take any class, and gain any number of levels in it. Play all the halfling wizards and gnome druids and dwarf paladin/enchanter/rogues you want, or whatever. 10. Magic Resistance is now Spell Resistance, but it still applies against all magical effects, for the most part. Spell Resistance is not a percentage, instead it's a specific number, and when you cast a spell or something on a monster with Spell Resistance, you need to roll higher than its SR in order to affect it; you roll 1d20 and add your caster level to the check. 11. Oh, and you don't get automatic double damage on a critical hit. You also don't get automatically get a crit on a natural 20. A natural 20 is still an automatic hit. On a crit, you roll extra times for damage, based on the weapon you use; the default is double damage on a crit, in which case you just roll damage twice and add the modifiers twice, but if you wield a battleaxe for instance, you instead deal triple damage on a crit. Also, your weapon determines how often you get a crit. Weapons have a 'threat range' which is the range of numbers you can get a crit on, with a natural d20 roll; for instance, longswords have a threat range of 19-20, so you threaten a critical hit if your attack roll is a natural 19 or natural 20, before modifiers. Instead of an auto-crit, however, you have to roll the attack a second time, and see if that second roll (after modifiers) equals or exceeds the target's AC. If so, then you get a critical hit, but if not, you just get a normal hit. However, if you roll less than a natural 20 on your normal attack roll, you don't threaten a crit unless your hit succeeds. So for instance, if you wield a longsword and hit the opponent with a natural 19, but happen to have an attack roll modifier of -3 (for instance, if you were hit by a Ray of Enfeeblement), the attack misses unless your opponent has an AC of 16 or lower. If you did hit then, though, you'd roll again because you had a natural 19 (which is in the longsword's threat range), and if your second roll would've hit the AC, you got a critical hit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Explaining 3.5 to a 2nd Edition Veteran
Top