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Explaining 3.5 to a 2nd Edition Veteran
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<blockquote data-quote="wingsandsword" data-source="post: 2111695" data-attributes="member: 14159"><p>Also something to remind people:</p><p></p><p>Your ability scores aren't fixed at 1st level, you get the ability to raise them every 4th level. Magic items and spells that provide temporary boosts are fairly easy to get.</p><p></p><p>While there are no arbitary limts on demihumans in races and classes, humans aren't left out, they get more skill points than other races and an extra feat at 1st level. </p><p></p><p>Ability scores progress linearly. A 19 in something isn't anywhere near as special as it used to be. All ability scores also provide a uniform rate of bonuses and penalties.</p><p></p><p>There is no real easy "dump stat" anymore, low Wisdom penalizes everybody because it hurts your saves, low Intelligence reduces the number of skill points you get, even low Charisma hurts your interaction skills like Diplomacy and Intimidate (and Clerics definitely need it, because it influences Undead turning).</p><p></p><p>There are no ability score prerequisites for classes. Classes might have abilities that are not very useful without an ability score of at least 12 (so you have a "bonus" in it), but you can still take the class.</p><p></p><p>Paladins don't need a 17 Charisma for example, although a good charisma helps their saving throws. You can play a fighter with an 8 Strength and 8 Con if you really want, you just won't be very good at it. You still need a good Intelligence or Wisdom to be a good Wizard or Cleric/Druid but nothing's stopping you from taking the class, but you need an casting ability score of 10 + spell level to actually cast spells. Thus you have to have an Intelligence of 19 to cast 9th level spells as a Wizard, this is where raising your ability scores every 4 levels comes in.</p><p></p><p>Wizards don't have an arbitary limit on the number of spells they can know at any given level. If they've got the access to spellbooks and the money to copy spells, any wizard can know every spell in the PHB they could theoretically cast.</p><p></p><p>Prestige Classes: They replaced kits, you can't start with them at 1st level (normally you have to be at least 5th to qualify for them, but some have much higher prerequisites), and they let your character specialize or gain special powers you couldn't normally have.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2111695, member: 14159"] Also something to remind people: Your ability scores aren't fixed at 1st level, you get the ability to raise them every 4th level. Magic items and spells that provide temporary boosts are fairly easy to get. While there are no arbitary limts on demihumans in races and classes, humans aren't left out, they get more skill points than other races and an extra feat at 1st level. Ability scores progress linearly. A 19 in something isn't anywhere near as special as it used to be. All ability scores also provide a uniform rate of bonuses and penalties. There is no real easy "dump stat" anymore, low Wisdom penalizes everybody because it hurts your saves, low Intelligence reduces the number of skill points you get, even low Charisma hurts your interaction skills like Diplomacy and Intimidate (and Clerics definitely need it, because it influences Undead turning). There are no ability score prerequisites for classes. Classes might have abilities that are not very useful without an ability score of at least 12 (so you have a "bonus" in it), but you can still take the class. Paladins don't need a 17 Charisma for example, although a good charisma helps their saving throws. You can play a fighter with an 8 Strength and 8 Con if you really want, you just won't be very good at it. You still need a good Intelligence or Wisdom to be a good Wizard or Cleric/Druid but nothing's stopping you from taking the class, but you need an casting ability score of 10 + spell level to actually cast spells. Thus you have to have an Intelligence of 19 to cast 9th level spells as a Wizard, this is where raising your ability scores every 4 levels comes in. Wizards don't have an arbitary limit on the number of spells they can know at any given level. If they've got the access to spellbooks and the money to copy spells, any wizard can know every spell in the PHB they could theoretically cast. Prestige Classes: They replaced kits, you can't start with them at 1st level (normally you have to be at least 5th to qualify for them, but some have much higher prerequisites), and they let your character specialize or gain special powers you couldn't normally have. [/QUOTE]
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