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Explaining 3.5 to a 2nd Edition Veteran
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<blockquote data-quote="Edena_of_Neith" data-source="post: 2121697" data-attributes="member: 2020"><p>I was always one of those Anything Goes DMs.</p><p> My idea of the ideal D&D is to use most of the rules of 3rd edition, then throw in all the spells from 2nd edition (all of them, period! Unmodified!) and those from 3rd edition the players desire, and let er rip.</p><p> I'd use the rules from 3.0 and 3.5 that most favored making all the classes as strong as possible (not balancing them; simply making them stronger, period.)</p><p></p><p> But, how is 3.5 different from 2nd edition?</p><p> Based on what I've read and heard, D&D 3.5 focuses intensely on the nitty gritty of second by second action. And there is a lot more you can do second by second, for the rules are much more comprehensive (rounds are 6 seconds, you have feats and skills, and so on.)</p><p> The drawback is that combat is, by necessity and definition, slower since there are more options available. </p><p></p><p> Consider the film Rocky III as an example. In 2nd edition, one of those boxing rounds between Rocky and Mr. T would be one round in the game, with all the usual rolls made in a combat round. In 3rd edition, each thrown blow would be covered by dice rolls. 3.5 would allow you to cover the boxing match blow by blow (right up to the knockout, first of Rocky, then of Mr. T in the second fight.)</p><p></p><p> That's the difference I see.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 2121697, member: 2020"] I was always one of those Anything Goes DMs. My idea of the ideal D&D is to use most of the rules of 3rd edition, then throw in all the spells from 2nd edition (all of them, period! Unmodified!) and those from 3rd edition the players desire, and let er rip. I'd use the rules from 3.0 and 3.5 that most favored making all the classes as strong as possible (not balancing them; simply making them stronger, period.) But, how is 3.5 different from 2nd edition? Based on what I've read and heard, D&D 3.5 focuses intensely on the nitty gritty of second by second action. And there is a lot more you can do second by second, for the rules are much more comprehensive (rounds are 6 seconds, you have feats and skills, and so on.) The drawback is that combat is, by necessity and definition, slower since there are more options available. Consider the film Rocky III as an example. In 2nd edition, one of those boxing rounds between Rocky and Mr. T would be one round in the game, with all the usual rolls made in a combat round. In 3rd edition, each thrown blow would be covered by dice rolls. 3.5 would allow you to cover the boxing match blow by blow (right up to the knockout, first of Rocky, then of Mr. T in the second fight.) That's the difference I see. [/QUOTE]
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