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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Explaining A5e
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<blockquote data-quote="Corinnguard" data-source="post: 9048168" data-attributes="member: 7033886"><p>What I like about Culture in A5e is that like heritage, you aren't 'locked' into it. In D&D and PF, there was something of an automatic assumption that if you played a Dwarf or an Elf, you were raised in a Dwarven or an Elven culture. You could be, but what if you are not? If you were raised in a different culture, how would this fact be reflected by your character? A Dwarf raised in an Elven culture should have their cultural traits. They shouldn't have any Dwarven cultural traits at all because of where they grew up. But there was no way to present these cultural differences in D&D or PF mechanically. A5e provides the game mechanics for Culture that were missing or absent in those other RPGs.</p><p>Now if you wanted your Dwarven character that had been raised with a Dwarven culture, you can now specify which Dwarven culture in A5e they hail from. They could be have been raised in a Mountain Dwarf culture, a Hill Dwarf culture, a Deep Dwarf culture or even a very religious culture or Godbound culture. Other RPGs really didn't go in deep mechanically with regards to how different one Dwarven culture was different from another Dwarven culture. Most of the differences were written up descriptively. </p><p></p><p>Background in A5e isn't too different than what you see in O5e. You still gain proficiencies in whatever tools and skills are being offered by that background. But now Background provides your character with their initial ASIs. Which race/species/heritage you picked for your character doesn't determine which ability score receives a boost. Then there are the Connections and Mementos. A connection is a person who matters to your character. They could be an ally, a rival, a family member or even an enemy. A memento otoh is an object of personal importance. Both of these can be used by a Narrator to connect your character to the adventure you're playing in. Your character might find themselves rescuing a family member, having a chance encounter with a rival or meeting an old friend/mentor. Or they discover that the bad guys are after them because of the very item they carry with them for nostalgic reasons. </p><p></p><p>As for Destiny, it's the very reason why your character decided to leave their background (their profession) and become an adventurer in the first place! It's what motivates them to keep going during the adventure despite the odds and the hardships they meet along the way. But now the game rewards you with a benefit should you meet your destiny. </p><p></p><p>Heritage, Culture, Background and Destiny together provide you with more character customization that you can't get with whatever class you selected for your character. You aren't solely defined by your class in A5e. </p><p></p><p>This help? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Corinnguard, post: 9048168, member: 7033886"] What I like about Culture in A5e is that like heritage, you aren't 'locked' into it. In D&D and PF, there was something of an automatic assumption that if you played a Dwarf or an Elf, you were raised in a Dwarven or an Elven culture. You could be, but what if you are not? If you were raised in a different culture, how would this fact be reflected by your character? A Dwarf raised in an Elven culture should have their cultural traits. They shouldn't have any Dwarven cultural traits at all because of where they grew up. But there was no way to present these cultural differences in D&D or PF mechanically. A5e provides the game mechanics for Culture that were missing or absent in those other RPGs. Now if you wanted your Dwarven character that had been raised with a Dwarven culture, you can now specify which Dwarven culture in A5e they hail from. They could be have been raised in a Mountain Dwarf culture, a Hill Dwarf culture, a Deep Dwarf culture or even a very religious culture or Godbound culture. Other RPGs really didn't go in deep mechanically with regards to how different one Dwarven culture was different from another Dwarven culture. Most of the differences were written up descriptively. Background in A5e isn't too different than what you see in O5e. You still gain proficiencies in whatever tools and skills are being offered by that background. But now Background provides your character with their initial ASIs. Which race/species/heritage you picked for your character doesn't determine which ability score receives a boost. Then there are the Connections and Mementos. A connection is a person who matters to your character. They could be an ally, a rival, a family member or even an enemy. A memento otoh is an object of personal importance. Both of these can be used by a Narrator to connect your character to the adventure you're playing in. Your character might find themselves rescuing a family member, having a chance encounter with a rival or meeting an old friend/mentor. Or they discover that the bad guys are after them because of the very item they carry with them for nostalgic reasons. As for Destiny, it's the very reason why your character decided to leave their background (their profession) and become an adventurer in the first place! It's what motivates them to keep going during the adventure despite the odds and the hardships they meet along the way. But now the game rewards you with a benefit should you meet your destiny. Heritage, Culture, Background and Destiny together provide you with more character customization that you can't get with whatever class you selected for your character. You aren't solely defined by your class in A5e. This help? ;) [/QUOTE]
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