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Explaining AD&D1 to new D&D3 players
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<blockquote data-quote="jasper" data-source="post: 531229" data-attributes="member: 277"><p>These are the books you need 1st edition</p><p>phb, Ua, wsg, dsg. </p><p>These are the extra books I need</p><p>Dmp, Motp, Mm1, ff, mm2</p><p>And here is my house rules</p><p>add1 page to 10 pd notebook.</p><p></p><p></p><p>In 3rd </p><p>You need phb.</p><p>I need DMg, mm1.</p><p></p><p></p><p>If rolling for certain illusion spell roll under int using 4 or 3d6.</p><p>When save against certain illusion spells roll high on d20.</p><p></p><p>in the early years.</p><p>here are two d20 color in one set of 0-9 one color.</p><p>One is red the other blue call one the tens (or high) when rolling %.</p><p>Call one color high when rolling to hit.</p><p></p><p></p><p></p><p>Roll a RS to see if you come back from the dead.</p><p></p><p>Fighters get 1 swing per level if fighting under 1 hit dice monsters.</p><p>All monsters use a d8 and have the best to hit chart.</p><p></p><p>ooops </p><p>My cleric swings a lucerin hammer (note it not a blunt weapon)</p><p>What do mean my cleric can not use a sword it's my god holy symbol.</p><p></p><p></p><p>no ecology</p><p>orcs in room 21</p><p>t rex in room 22.</p><p>sleeping paladin in 23</p><p>(aside any one remember the module where they gave you a chart to populate the module)</p><p></p><p></p><p>training</p><p>1 to 4 weeks base on how well you role played . x 1500gp</p><p></p><p></p><p>200 cp = 1 gp</p><p>2 Ep = 1 gp Eletrium.</p><p></p><p></p><p>I surprise on 1-3 unless I surprise on 1 of d6 unless I suprise on 1 of 8</p><p></p><p>No criticals unless I got sword of sharpness or vorpal weapons.</p><p></p><p>God call 5% chance unless you had one already.</p><p></p><p>More saves aka save vs spell, save vs rod, staff, wand, save vs petrification poison polymorph, save vs death magic, save vs dragon's breath.</p><p></p><p>??? maybe item save throw chart.</p></blockquote><p></p>
[QUOTE="jasper, post: 531229, member: 277"] These are the books you need 1st edition phb, Ua, wsg, dsg. These are the extra books I need Dmp, Motp, Mm1, ff, mm2 And here is my house rules add1 page to 10 pd notebook. In 3rd You need phb. I need DMg, mm1. If rolling for certain illusion spell roll under int using 4 or 3d6. When save against certain illusion spells roll high on d20. in the early years. here are two d20 color in one set of 0-9 one color. One is red the other blue call one the tens (or high) when rolling %. Call one color high when rolling to hit. Roll a RS to see if you come back from the dead. Fighters get 1 swing per level if fighting under 1 hit dice monsters. All monsters use a d8 and have the best to hit chart. ooops My cleric swings a lucerin hammer (note it not a blunt weapon) What do mean my cleric can not use a sword it's my god holy symbol. no ecology orcs in room 21 t rex in room 22. sleeping paladin in 23 (aside any one remember the module where they gave you a chart to populate the module) training 1 to 4 weeks base on how well you role played . x 1500gp 200 cp = 1 gp 2 Ep = 1 gp Eletrium. I surprise on 1-3 unless I surprise on 1 of d6 unless I suprise on 1 of 8 No criticals unless I got sword of sharpness or vorpal weapons. God call 5% chance unless you had one already. More saves aka save vs spell, save vs rod, staff, wand, save vs petrification poison polymorph, save vs death magic, save vs dragon's breath. ??? maybe item save throw chart. [/QUOTE]
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