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Explaining AD&D1 to new D&D3 players
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<blockquote data-quote="drakhe" data-source="post: 535042" data-attributes="member: 4930"><p>When I got introduced to the older books (2e and 1e) there were two things I found rather strange.</p><p></p><p>I generaly found the older material to be more verbal, the latter more abstract. I guess that's WOTC applying the "rules creating skills" they developed with stuff like M:TG and Pokemon. (btw: I like both aproaches, I like my rules clean and abstract, but I also like lotsa prose surrounding my abstract rules to explain how these rules aply to the gaming world)</p><p></p><p>Secondly, I personaly found that the difference in rules and also the difference in how the rules are presented make for a different game (or at least the way the game is played). This actualy made me look at other rules systems.</p><p></p><p>take for instance DnD3E, WFRP and L5R. Three totaly different systems:</p><p></p><p>DnD3E: D20+modifier >= target</p><p>WFRP: D% all the way</p><p>L5R: improved skills give you more dice to roll</p><p></p><p>I've played in games based on these three mechanics and I found each system gives a certain flavor, it's hard to discribe.</p><p></p><p>Maybe this will make it clear: it's as subtle as using regular salt or sea salt.</p></blockquote><p></p>
[QUOTE="drakhe, post: 535042, member: 4930"] When I got introduced to the older books (2e and 1e) there were two things I found rather strange. I generaly found the older material to be more verbal, the latter more abstract. I guess that's WOTC applying the "rules creating skills" they developed with stuff like M:TG and Pokemon. (btw: I like both aproaches, I like my rules clean and abstract, but I also like lotsa prose surrounding my abstract rules to explain how these rules aply to the gaming world) Secondly, I personaly found that the difference in rules and also the difference in how the rules are presented make for a different game (or at least the way the game is played). This actualy made me look at other rules systems. take for instance DnD3E, WFRP and L5R. Three totaly different systems: DnD3E: D20+modifier >= target WFRP: D% all the way L5R: improved skills give you more dice to roll I've played in games based on these three mechanics and I found each system gives a certain flavor, it's hard to discribe. Maybe this will make it clear: it's as subtle as using regular salt or sea salt. [/QUOTE]
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