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explaining D&D combat to newbes
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<blockquote data-quote="bolen" data-source="post: 2854203" data-attributes="member: 1442"><p>I am running a game (finally) of Conan but it is basically D20 with minor modifications. I have 4 players. All are new to D20 and only 1 has a lot of role playing experience. I am trying to introduce combat. A player asked about the HP mechanic and asked why it was that I person who is very wounded can hit as well as he could at full heath. I told him HP were an abstract system representing wounds and fatigue together. And I pointed out that any game plays a balancing act between fun and playability vs realism. Does any one know a better answer?</p></blockquote><p></p>
[QUOTE="bolen, post: 2854203, member: 1442"] I am running a game (finally) of Conan but it is basically D20 with minor modifications. I have 4 players. All are new to D20 and only 1 has a lot of role playing experience. I am trying to introduce combat. A player asked about the HP mechanic and asked why it was that I person who is very wounded can hit as well as he could at full heath. I told him HP were an abstract system representing wounds and fatigue together. And I pointed out that any game plays a balancing act between fun and playability vs realism. Does any one know a better answer? [/QUOTE]
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