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<blockquote data-quote="Arkhandus" data-source="post: 2982263" data-attributes="member: 13966"><p>The short-but-not-inadequately-so description:</p><p></p><p>Dungeons and Dragons is a combination of group storytelling and tactical wargame, where the players take on the roles of characters in a fantasy world, often vaguely similar in concept to Tolkien's Lord Of The Rings trilogy or the myths of medieval Europe. The Players describe their chosen characters' actions, while the Dungeon Master describes the background and supporting cast of characters when needed, and dice rolls are used by everyone to determine the outcome of actions, based on a set of rulebooks. Player Characters can pursue just about any goals, quests, or adventures they want to, within the context of the imaginary world the Dungeon Master has chosen to use. The DM serves as rules referee, tour guide, and main narrator to an extent, generally deciding what sort of adventures will be available to the Player Characters.</p><p></p><p>Usually the PCs are heroes seeking adventure, treasure, fame and glory, whether for themselves, their family, their homeland, their king, or their religion. Sometimes they may even save the world. They may rescue princesses, slay dragons, overthrow tyrants, free hostages, plunder tombs filled with zombies, loot monster lairs, traverse mazes, seek after legendary artifacts, battle demons, or whatever else they fancy.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2982263, member: 13966"] The short-but-not-inadequately-so description: Dungeons and Dragons is a combination of group storytelling and tactical wargame, where the players take on the roles of characters in a fantasy world, often vaguely similar in concept to Tolkien's Lord Of The Rings trilogy or the myths of medieval Europe. The Players describe their chosen characters' actions, while the Dungeon Master describes the background and supporting cast of characters when needed, and dice rolls are used by everyone to determine the outcome of actions, based on a set of rulebooks. Player Characters can pursue just about any goals, quests, or adventures they want to, within the context of the imaginary world the Dungeon Master has chosen to use. The DM serves as rules referee, tour guide, and main narrator to an extent, generally deciding what sort of adventures will be available to the Player Characters. Usually the PCs are heroes seeking adventure, treasure, fame and glory, whether for themselves, their family, their homeland, their king, or their religion. Sometimes they may even save the world. They may rescue princesses, slay dragons, overthrow tyrants, free hostages, plunder tombs filled with zombies, loot monster lairs, traverse mazes, seek after legendary artifacts, battle demons, or whatever else they fancy. [/QUOTE]
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