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<blockquote data-quote="Jupp" data-source="post: 3485704" data-attributes="member: 20804"><p>I actually have high hopes in FantasyGrounds II. They made the scripting easier than in the older version so perhaps I'll be able to add a 2e and C&C ruleset to it. In FG1 it was a pain in the neck to hack the code so I didn't make it that far in the conversion to another system. Other than that I think FG2 has all the features that I would want in a electronic tabletop. There is no built-in voice chat but with todays selection of voice chat apps that's not a problem at all.</p></blockquote><p></p>
[QUOTE="Jupp, post: 3485704, member: 20804"] I actually have high hopes in FantasyGrounds II. They made the scripting easier than in the older version so perhaps I'll be able to add a 2e and C&C ruleset to it. In FG1 it was a pain in the neck to hack the code so I didn't make it that far in the conversion to another system. Other than that I think FG2 has all the features that I would want in a electronic tabletop. There is no built-in voice chat but with todays selection of voice chat apps that's not a problem at all. [/QUOTE]
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