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Explan DMG First Ed. to me!
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<blockquote data-quote="Wolv0rine" data-source="post: 2065418" data-attributes="member: 9045"><p>While this is pretty much true (leaving for any RPGs I'm unaware of that might actually not), this is not as relevant as it seems here. Because, while they do all do it, this one did it <strong>first</strong>. Which means they thought of it, and it was another deature that everyone else copied when making <em>their</em> RPG. The question (unanswerable as it is) is would the others have had this included had D&D/AD&D not had it to begin with?</p><p></p><p>While generally I love the 1E DMG, and find it just generally better in my POV, I have to admit that while I was enjoying reading Mr. Gygax's meandering prose I as often as not found that I had lost interest in finding the rule that I had been searching the text to find and hadn't yet. When you're just reading, that's fine. But when you're actually looking for a rule for something, it's not so good. So it's kind of a toss-up on the benefits of it being a good read vs. not. On the other hand it made me the kind of DM (in spite of the fact that I prefer to be a PC over DM) who would as often as not ask for a die roll and decide on the spot in my head as the dice rolled what the roll would indicate for a situation where I didn't know the rules offhand. I have never been a rules-light kind of player, and this mindset made it easier to design new rules for given situations, which I always found a plus. I still find myself thinking, when I look at a rule I don't like, "I could do this better. And this is how...".</p></blockquote><p></p>
[QUOTE="Wolv0rine, post: 2065418, member: 9045"] While this is pretty much true (leaving for any RPGs I'm unaware of that might actually not), this is not as relevant as it seems here. Because, while they do all do it, this one did it [b]first[/b]. Which means they thought of it, and it was another deature that everyone else copied when making [i]their[/i] RPG. The question (unanswerable as it is) is would the others have had this included had D&D/AD&D not had it to begin with? While generally I love the 1E DMG, and find it just generally better in my POV, I have to admit that while I was enjoying reading Mr. Gygax's meandering prose I as often as not found that I had lost interest in finding the rule that I had been searching the text to find and hadn't yet. When you're just reading, that's fine. But when you're actually looking for a rule for something, it's not so good. So it's kind of a toss-up on the benefits of it being a good read vs. not. On the other hand it made me the kind of DM (in spite of the fact that I prefer to be a PC over DM) who would as often as not ask for a die roll and decide on the spot in my head as the dice rolled what the roll would indicate for a situation where I didn't know the rules offhand. I have never been a rules-light kind of player, and this mindset made it easier to design new rules for given situations, which I always found a plus. I still find myself thinking, when I look at a rule I don't like, "I could do this better. And this is how...". [/QUOTE]
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