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<blockquote data-quote="S'mon" data-source="post: 2065647" data-attributes="member: 463"><p>I have this too - even when the d20 rule is plainly silly, substituting a better rule feels vaguely sacriligious. And unlike 1e this is definitely not because the book includes on-high sermons against changing the rules; quite the reverse. The 3e rulebooks are full of suggestions on modifying the rules as desired - eg yesterday reading 3.5 PHB I was surprised to come across the advice to modify all classes to fit character concepts! Example given is a Fighter-enforcer w Bluff & Sense motive as class skills & 4 skill points/level who has weapon & armour profs as Rogue - seemed a bit overpowered to me, unless the GM was strict about multiclassing.</p><p>One thing I do that feel sacriligious is not use d20s when better dice are available - eg I use BECMID&D's morale (2d6) and mass combat (d100%) rules, both of which IMO work much better than if they were using d20. Or add the full stat to a roll rather than just the bonus (IMO STR + d6 to open door is a lot better than STR mod +d20 in terms of plausibility). My players are generally fairly accepting of my eccentricity but I do worry about it much more than I would in 1e.</p></blockquote><p></p>
[QUOTE="S'mon, post: 2065647, member: 463"] I have this too - even when the d20 rule is plainly silly, substituting a better rule feels vaguely sacriligious. And unlike 1e this is definitely not because the book includes on-high sermons against changing the rules; quite the reverse. The 3e rulebooks are full of suggestions on modifying the rules as desired - eg yesterday reading 3.5 PHB I was surprised to come across the advice to modify all classes to fit character concepts! Example given is a Fighter-enforcer w Bluff & Sense motive as class skills & 4 skill points/level who has weapon & armour profs as Rogue - seemed a bit overpowered to me, unless the GM was strict about multiclassing. One thing I do that feel sacriligious is not use d20s when better dice are available - eg I use BECMID&D's morale (2d6) and mass combat (d100%) rules, both of which IMO work much better than if they were using d20. Or add the full stat to a roll rather than just the bonus (IMO STR + d6 to open door is a lot better than STR mod +d20 in terms of plausibility). My players are generally fairly accepting of my eccentricity but I do worry about it much more than I would in 1e. [/QUOTE]
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