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<blockquote data-quote="Steverooo" data-source="post: 1293264" data-attributes="member: 9410"><p>I think your REAL question is: "Does having the right magic make life too easy?" If so, that's a question about 3.xe's magic system, and not too terribly important (because knowing which spells are "Right" isn't always that easy).</p><p></p><p>Frodo and Sam were woefully ill-prepared - much more so than any PC is going to be, if he starts off someplace safe like Rivendell... Of course, there are several times, throughout, where the Fellowship is forced to toss gear... At the gate of Kazad-Dum, before pursuing the Orcs with Merry & Pippin, in Mordor, etc.</p><p></p><p>Also, Sam & Frodo quickly realize that they don't have the food and water to make it to Mt. Doom, and back out, again. They are also fighting exhaustion, most of the way. Use of the fatigue rules will go a long way, in-game.</p><p></p><p>Then they were also ill-prepared in that they had no maps, no guide (until Smeagol came along), and no knowledge of where they were headed nor how to get there! They all expected Strider, or Gandalf, to lead them.</p><p></p><p>They left with almost no armor nor weapons, less equipment than a first level PC, almost no gear, and insufficient food for the trip! A walk in yellowstone could be dangerous, under those circumstances!</p><p></p><p>And then there was the terrain... The river (Sam failed his Swim check!), the forests, finding a way through the mountains (Climb checks), avoiding unsafe quagmires in the Dead Marshes (Survival DC:15), then surviving the almost-waterless volcanic desert of Mordor, while avoiding all the obstacles (Orcs, Nazgul, Gollum-attacks, Sauron's roving eye, etc.)</p><p></p><p>Fatigue, limited food, unavailability of water, lack of equipment, lack of transportation, the constant threat of spies and attackers, AND the need to accomplish a time-sensitive mission? I think that's plenty to beleagure PCs with!</p></blockquote><p></p>
[QUOTE="Steverooo, post: 1293264, member: 9410"] I think your REAL question is: "Does having the right magic make life too easy?" If so, that's a question about 3.xe's magic system, and not too terribly important (because knowing which spells are "Right" isn't always that easy). Frodo and Sam were woefully ill-prepared - much more so than any PC is going to be, if he starts off someplace safe like Rivendell... Of course, there are several times, throughout, where the Fellowship is forced to toss gear... At the gate of Kazad-Dum, before pursuing the Orcs with Merry & Pippin, in Mordor, etc. Also, Sam & Frodo quickly realize that they don't have the food and water to make it to Mt. Doom, and back out, again. They are also fighting exhaustion, most of the way. Use of the fatigue rules will go a long way, in-game. Then they were also ill-prepared in that they had no maps, no guide (until Smeagol came along), and no knowledge of where they were headed nor how to get there! They all expected Strider, or Gandalf, to lead them. They left with almost no armor nor weapons, less equipment than a first level PC, almost no gear, and insufficient food for the trip! A walk in yellowstone could be dangerous, under those circumstances! And then there was the terrain... The river (Sam failed his Swim check!), the forests, finding a way through the mountains (Climb checks), avoiding unsafe quagmires in the Dead Marshes (Survival DC:15), then surviving the almost-waterless volcanic desert of Mordor, while avoiding all the obstacles (Orcs, Nazgul, Gollum-attacks, Sauron's roving eye, etc.) Fatigue, limited food, unavailability of water, lack of equipment, lack of transportation, the constant threat of spies and attackers, AND the need to accomplish a time-sensitive mission? I think that's plenty to beleagure PCs with! [/QUOTE]
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