Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Exploration and Social Interaction Challenges Discussion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BoldItalic" data-source="post: 6851923" data-attributes="member: 6777052"><p><strong>Fleshing out the Pormantoes</strong></p><p></p><p>I've generated full character sheets for the four Portmantoes using my random-but-fairly-sensible software, and I've looked through them to see what might be relevant to role-playing the interactions, in the sense of providing fluff to incorporate into dialogues (as distinct from providing any direct mechanical benefit), to represent trying to make friends with the NPCs.</p><p></p><p><u>Portia</u> is Knowledge domain. <span style="color: #0000FF">As a cleric of Gond, Portia studies esoteric lore, collects old tomes, delves into the secret places of the earth and learns all she can.</span> Seems ideal. It's quite fortuitous that she is the same domain as Sister Gertrude (it was random, honest) but it might help when talking to her. She has the Outlander background with the Wanderer trait. <span style="color: #0000FF">Portia has an excellent memory for maps and geography and can always recall the general layout of terrain, settlements and other features around her.</span> Might be helpful if it extends to maps of dungeons and in talking to Fidget. She is superstitious about the number three, which is why the Port+Man+Toes had to include a fourth member (Castalot). She knows <em>Suggestion</em> as one of her domain spells, which might perhaps be used to turn around Jack Wallop if all else fails.</p><p></p><p><u>Manfred</u> is Battlemaster archetype so he is interested in weaponsmithing and as his Student of War feature he has proficiency with Smiths' Tools. This might be useful when talking to Ingot Firebrand. He has the Soldier background (he was a Shieldbearer in the Slaughterwood Regulars) which might help when talking to the Hammers, if any of them is an ex-soldier. He is proficient with Dragonchess, so he might offer to game his way into their favour (he has a Dragonchess set in his inventory).</p><p></p><p><u>Threetoes</u> surprised me by being an Arcane Trickster. Like Portia, he has the Outlander background with an interest in maps too. He might try to deceive Falsetto into thinking that he is in the Keepers of Forbidden Lore when in fact he isn't. He might try to steal resources using <em>Mage Hand Legerdemain</em> if he thinks he can get away with it. He knows the <em>Illusory Script</em> spell; there might be a creative way of using that. Basically, his best moves will involve deception, one way or another.</p><p></p><p><u>Castalot</u> <span style="color: #0000FF">is schooled in the art of eloquent flattery and he makes everyone he talks to feel like the most wonderful and important person in the world. However, he is acutely aware of his duty as a diviner and he will never tell a lie.</span> He should definitely be the one to take the lead in making friends and influencing people. He has <em>Locate Object</em> prepared, which might be useful for something.</p><p></p><p>I like semi-random characters. They suggest things I might not have thought of.</p></blockquote><p></p>
[QUOTE="BoldItalic, post: 6851923, member: 6777052"] [b]Fleshing out the Pormantoes[/b] I've generated full character sheets for the four Portmantoes using my random-but-fairly-sensible software, and I've looked through them to see what might be relevant to role-playing the interactions, in the sense of providing fluff to incorporate into dialogues (as distinct from providing any direct mechanical benefit), to represent trying to make friends with the NPCs. [u]Portia[/u] is Knowledge domain. [COLOR="#0000FF"]As a cleric of Gond, Portia studies esoteric lore, collects old tomes, delves into the secret places of the earth and learns all she can.[/COLOR] Seems ideal. It's quite fortuitous that she is the same domain as Sister Gertrude (it was random, honest) but it might help when talking to her. She has the Outlander background with the Wanderer trait. [COLOR="#0000FF"]Portia has an excellent memory for maps and geography and can always recall the general layout of terrain, settlements and other features around her.[/COLOR] Might be helpful if it extends to maps of dungeons and in talking to Fidget. She is superstitious about the number three, which is why the Port+Man+Toes had to include a fourth member (Castalot). She knows [i]Suggestion[/i] as one of her domain spells, which might perhaps be used to turn around Jack Wallop if all else fails. [u]Manfred[/u] is Battlemaster archetype so he is interested in weaponsmithing and as his Student of War feature he has proficiency with Smiths' Tools. This might be useful when talking to Ingot Firebrand. He has the Soldier background (he was a Shieldbearer in the Slaughterwood Regulars) which might help when talking to the Hammers, if any of them is an ex-soldier. He is proficient with Dragonchess, so he might offer to game his way into their favour (he has a Dragonchess set in his inventory). [u]Threetoes[/u] surprised me by being an Arcane Trickster. Like Portia, he has the Outlander background with an interest in maps too. He might try to deceive Falsetto into thinking that he is in the Keepers of Forbidden Lore when in fact he isn't. He might try to steal resources using [i]Mage Hand Legerdemain[/i] if he thinks he can get away with it. He knows the [i]Illusory Script[/i] spell; there might be a creative way of using that. Basically, his best moves will involve deception, one way or another. [u]Castalot[/u] [COLOR="#0000FF"]is schooled in the art of eloquent flattery and he makes everyone he talks to feel like the most wonderful and important person in the world. However, he is acutely aware of his duty as a diviner and he will never tell a lie.[/COLOR] He should definitely be the one to take the lead in making friends and influencing people. He has [i]Locate Object[/i] prepared, which might be useful for something. I like semi-random characters. They suggest things I might not have thought of. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Exploration and Social Interaction Challenges Discussion
Top