Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Exploration based adventures/campaigns: how do you do it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lackofname" data-source="post: 5166691" data-attributes="member: 87598"><p>I've been really jonsing to run a game with a heavy bent on exploration. But I am not sure exactly <em>how</em> to do it. </p><p></p><p>There's the issue of Hexcrawling, but let's get to that later.</p><p></p><p>In general, what sort of tenants do you use in an exploration-focused game? What are your goals? Where is your plot? If it's purely "Let's go poking around", there's no pressure, so you get the 15-minute work day, right? What other aspects are emphasized or important when running an exploration game?</p><p></p><p>How do you give meaningful choices? It's easy if "To the left, the path veers into an eerie swamp and the path to the right veers into a mist-shrouded forest". But if a large area consists of forest, for instance, how do you create meaningful choices about where to explore? </p><p></p><p><strong>On the topic of Hexcrawling</strong></p><p></p><p>How does it work? I picked up the <em>Kingmaker</em> adventure, and I was a little dissatisfied with the rules for hexcrawling. Is that it? Move through, or spend more time exploring the hex? Is that how it was used Back in the Day? Is there a better way to utilize the Hexmap for exploring?</p></blockquote><p></p>
[QUOTE="Lackofname, post: 5166691, member: 87598"] I've been really jonsing to run a game with a heavy bent on exploration. But I am not sure exactly [i]how[/i] to do it. There's the issue of Hexcrawling, but let's get to that later. In general, what sort of tenants do you use in an exploration-focused game? What are your goals? Where is your plot? If it's purely "Let's go poking around", there's no pressure, so you get the 15-minute work day, right? What other aspects are emphasized or important when running an exploration game? How do you give meaningful choices? It's easy if "To the left, the path veers into an eerie swamp and the path to the right veers into a mist-shrouded forest". But if a large area consists of forest, for instance, how do you create meaningful choices about where to explore? [b]On the topic of Hexcrawling[/b] How does it work? I picked up the [i]Kingmaker[/i] adventure, and I was a little dissatisfied with the rules for hexcrawling. Is that it? Move through, or spend more time exploring the hex? Is that how it was used Back in the Day? Is there a better way to utilize the Hexmap for exploring? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Exploration based adventures/campaigns: how do you do it?
Top